Sports Betting Rules
Comprehensive guide to betting rules and settlement procedures for all sports and markets available on Lisa Paryaj.
These General Betting Rules constitute the complete framework governing all sports betting activities on the Lisa Paryaj platform (lisaparyaj.com). By placing any bet, whether online, via mobile application, or through any other medium provided by Lisa Paryaj, you enter into a legally binding agreement with us. These rules apply to all customers, markets, and bet types offered on our platform unless explicitly superseded by sport-specific or market-specific rules published separately.
Lisa Paryaj maintains the right to modify these rules at any time with immediate effect. We recommend all customers review these rules regularly and familiarise themselves with any updates. In the event of any conflict between these General Betting Rules and any sport-specific rules, the sport-specific rules shall take precedence. Our commitment to fair, transparent, and responsible betting is paramount, and these rules are designed to protect both our customers and the integrity of the betting platform.
All disputes arising from betting activities shall be governed by these rules and any applicable legal jurisdiction. Lisa Paryaj reserves the right to void bets, cancel markets, or suspend accounts where rule violations are suspected. We operate with the highest standards of transparency and maintain comprehensive records of all betting activity to ensure compliance and fairness.
Accumulator (Parlay): A bet combining four or more selections where all selections must win for the bet to win. Winnings from each leg roll forward to stake the next leg. Ante-Post: A bet placed on future events, typically weeks or months in advance, settled on the official result date rather than the eventual event date. Asian Handicap: A form of handicap betting originating from Asian markets, offering reduced odds and the possibility of half-stake wins or losses. Both Teams to Score (BTTS): A binary bet predicting whether both teams will score at least one goal during the match.
Cash Out: A feature allowing bettors to settle a bet before the final outcome, receiving a cash-out value determined by current odds and bet status. Correct Score: Prediction of the exact final scoreline of a match. Dead Heat: A situation where two or more competitors finish equal, triggering automatic stake reduction rules. Double Chance: A bet covering two of three possible outcomes (e.g., Home Win or Draw), offering better odds with reduced winnings probability.
Draw No Bet: A bet type where stakes are returned if the match ends in a draw, with winnings paid only if the selected team wins. Each Way: Two separate bets consisting of a Win bet and a Place bet on the same selection. First/Second Half: Betting markets specifically covering outcomes in only the first or second half of an event. Handicap: Artificial adjustment to competition odds or results to level the probability of outcomes. In-Play (Live): Betting conducted after an event has commenced but before its conclusion.
Money Line: A straight bet on which team or player will win, regardless of margin. Outright: A bet on the overall winner of a tournament, season, or series. Over/Under: A bet predicting whether a total (goals, points, etc.) will exceed or fall short of a specified figure. Singles: Individual bets on single outcomes or selections. System Bet: Multiple combination bets with varying stake distribution and required wins (Trixie, Yankee, Canadian, etc.). VAR (Video Assistant Referee): Decisions made following VAR review are considered final. Void: A bet cancelled with stakes returned in full.
Singles, Doubles & Trebles: A Single is a wager on one selection. A Double combines two selections where both must win. A Treble combines three selections where all three must win. These represent the foundation of all betting activity and require sequential success for full winnings payout. Doubles and Trebles are calculated by multiplying odds: a €10 Double at 2.0 and 3.0 returns €60 (10 × 2.0 × 3.0).
Accumulators & Multiples: An Accumulator combines four or more selections where winnings from each leg become the stake for the next. All selections must win for any payout. Accumulators offer significantly enhanced odds but require perfect prediction. If any single selection loses, the entire accumulator loses. Partial cash-out may be available depending on market status.
System Bets: Complex bet combinations offering flexibility and partial returns. The table below details common system bets, their structures, unit count, and minimum winning requirements:
| System Name | Selections | Total Units | Minimum Wins | Description |
|---|---|---|---|---|
| Trixie | 3 | 4 | 2 | 3 doubles + 1 treble. Returns if any 2+ selections win. |
| Yankee | 4 | 11 | 2 | 6 doubles + 4 trebles + 1 quad. Returns if any 2+ selections win. |
| Canadian | 5 | 26 | 2 | 10 doubles + 10 trebles + 5 quads + 1 quintuple. 2+ selections required. |
| Heinz | 6 | 57 | 2 | 15 doubles + 20 trebles + 15 quads + 6 quintuples + 1 sextuple. |
| Super Heinz | 7 | 120 | 2 | 21 doubles + 35 trebles + 35 quads + 21 quintuples + 7 sextuples + 1 septuple. |
| Goliath | 8 | 247 | 2 | 28 doubles + 56 trebles + 70 quads + 56 quintuples + 28 sextuples + 8 septuples + 1 octuple. |
Each Way Bets: Two separate equal stakes placed simultaneously: one on the selection to win and one on it to place (typically finish in top 2-6 depending on field size). Place odds are typically 1/4 or 1/5 of win odds. Win bets settle at full odds; place bets settle at reduced odds. Total stake is double the unit stake. If the selection wins, both bets win; if it places, only the place stake returns a profit.
Ante-Post betting encompasses all wagers placed on future events, typically weeks, months, or seasons in advance. These bets are settled on the official event date at the odds locked at time of placement, regardless of subsequent odds movements. Ante-Post bets cannot be withdrawn or cancelled after placement, and stakes are forfeited if the selection is withdrawn, is scratched, or fails to compete before the scheduled event commencement time.
Non-Runner Deductions: When a selection is withdrawn or does not participate in an Ante-Post event, automatic deductions are applied to returned stakes. Standard deductions are: 90 days or more before event = no deduction; 30-89 days = 50% deduction; 7-29 days = 75% deduction; less than 7 days before event = 100% loss of stake. These deductions apply to all Ante-Post bets unless specific market rules override this formula.
Market Reformation: In cases where multiple non-runners reduce a market below viability, Lisa Paryaj retains the right to reform the market structure. This may involve combining categories, adjusting place terms for Each Way bets, or settling the market voiding remaining selections. Notice of market reformation will be published immediately upon decision.
Withdrawal & Cancellation: Ante-Post bets cannot be cancelled under any circumstances once accepted. This includes circumstances where the underlying event is postponed, relocated, or restructured. Only in the event of the complete cancellation of the event will stakes be refunded in full. Postponements are not grounds for bet cancellation; bets remain valid and will settle on the rescheduled event date.
In-Play (Live) betting allows customers to place wagers during ongoing events. Markets open shortly after official event commencement and close at various points determined by market rules and Lisa Paryaj operating procedures. In-Play odds update in real-time based on live developments. However, all bets placed remain subject to acceptance confirmation by our systems. A brief processing delay (typically under 5 seconds) exists between bet placement and confirmation; during this period, bets may be rejected if events move rapidly or markets close unexpectedly.
Technical Delays & Connection Issues: Lisa Paryaj accepts no responsibility for delays in data transmission from event venues to our platforms. If your internet connection is disrupted, in-play betting activity may be suspended automatically. Bets placed during connection issues may fail to process and should be resubmitted. We cannot be held liable for failed bets due to customer technical issues, including poor internet quality, outdated applications, or device failures.
Bet Acceptance & Market Closure: All in-play bets are subject to market availability and system confirmation. When a market closes, no further bets are accepted. In-Play markets may close within seconds of qualifying events (e.g., a goal); any bets placed after closure are automatically rejected with stakes returned. Odds may be suspended or withdrawn without notice as events develop, and requests to place bets during suspension will be rejected. Lisa Paryaj provides no guarantees regarding the continuous availability of any in-play market.
Time Delay Acknowledgement: Customers acknowledge that live scores and statistics displayed may be delayed. Official results and event timing are determined by official scorers and governing bodies, not by displayed information. Any disputes regarding timing will be resolved using official event records.
Cash Out is an optional feature enabling customers to settle bets before completion of the underlying event. The Cash Out value is calculated based on current odds and remaining potential outcomes. Full Cash Out settles the entire bet; Partial Cash Out allows customers to settle a portion of the stake while maintaining exposure on the remainder. Cash Out values are calculated by our systems and offered on a take-it-or-leave-it basis; customers have up to 30 seconds to accept a quoted value before the offer expires and must be recalculated.
Full Cash Out: Settling the entire bet stake. The returned amount reflects the current market assessment of the bet's value, accounting for probability of remaining selections winning. If the bet was an Accumulator, the Cash Out value will reflect the outcome of settled legs and probabilities of unsettled legs. Accepted Full Cash Out immediately closes the bet and removes it from your account.
Partial Cash Out: Settling a portion of the original stake while maintaining exposure on the remainder. The stake is divided proportionally, and odds remain identical across both portions. If your original stake was €100 and you Partial Cash Out €60, the remaining €40 maintains identical odds to the original bet. All selections remain live in the unsettled portion. Partial Cash Out cannot exceed the remaining open exposure of the bet.
Suspended Cash Out & Settlement: Cash Out may be suspended or unavailable during periods of high volatility, technical issues, or when markets are closing. No Cash Out value will be offered for already-settled or voided bets. Once Cash Out is accepted, settlement is final and cannot be reversed. Suspended Cash Out does not guarantee future availability; the feature may remain unavailable until event conclusion.
All bets are settled based on official results determined by the relevant governing bodies of the sport in question. For football matches, this includes the official record kept by the respective football association; for other sports, the designated official body as published in market rules. Results are considered final once published by the official source and incorporated into our settlement systems. Lisa Paryaj does not accept bets based on unofficial sources, media reports, or unconfirmed announcements.
Settlement Timing: Markets are typically settled within 2 hours of official result confirmation for standard events. Ante-Post markets may require additional processing time and can take up to 48 hours to settle. Settlement timing may extend due to official result reviews, appeals, or other investigations. Provisional results may be declared while official confirmation is pending; we maintain the right to correct settlements if the official result differs from provisional results.
Result Corrections: In the event of an official result correction by the relevant governing body, Lisa Paryaj will correct settled bets accordingly. This includes scenarios where a result is officially overturned, reclassified, or adjusted due to disciplinary actions, VAR reviews, or other formal procedural determinations. Customers will be notified of any corrections affecting their accounts. Refunds or additional winnings will be processed within 5 business days of official confirmation of the correction.
Provisional Results: Where official results are not immediately available, provisional results may be declared pending investigation or appeal. Bets settled on provisional results remain subject to correction. If an appeal or investigation overturns the provisional result, bets will be recalculated and adjusted accordingly. The official governing body's final determination is binding, and customers accept this in placing bets.
A void bet is a wager cancelled by Lisa Paryaj with the original stake returned in full. Void bets do not contribute towards winnings calculations in combination bets (multiples, accumulators, system bets). In multiples, a voided selection is treated as though the multiple never included it; for example, a €10 Treble with one voided selection becomes a €10 Double. In accumulators, void selections break the chain, and the accumulator converts to a smaller accumulator or single bet from the remaining selections.
Void Triggers: Bets are voided in the following circumstances: (1) Event postponement, cancellation, or rescheduling beyond 30 days; (2) Significant participant changes after betting acceptance (e.g., withdrawal of primary competitor); (3) Event takeover or complete restructuring; (4) Technical errors in odds calculation (palpable errors); (5) Breach of betting restrictions by the customer; (6) Official declaration of the event as invalid or null by governing bodies; (7) Force majeure events preventing event completion.
Partial Participant Changes: Minor participant changes do not void bets. Changes such as substitute players, weather delays not exceeding 30 days, or relocation within the same country proceed as normal. Only withdrawals of primary competitors or wholesale event restructuring trigger void status. Customers are obliged to accept standard participant changes and rescheduling within 30-day windows.
Stake Return Processing: Voided stakes are returned in full to customer accounts within 2 hours of void determination. Refunded stakes appear as account credits available for immediate reuse or withdrawal. No interest accrues on voided stakes regardless of timeframe. In instances where void adjustments affect multiple bets, all refunds are processed simultaneously across the affected account.
A palpable error is an obvious and manifest pricing mistake that would be immediately apparent to any reasonably informed bettor. Palpable errors are distinguished from normal odds fluctuations or genuine offerings. Examples include: odds displayed as reciprocals (1.50 instead of 2.50), categorical impossibilities in same-event bets (backing both outcomes of binary markets at impossibly high odds), or system generated pricing anomalies. Lisa Paryaj maintains the right to correct palpable errors without customer consent.
Correction Rights: Upon identification of a palpable error, Lisa Paryaj may: (1) Void all bets placed at the erroneous price; (2) Correct the price to fair market value and allow bet acceptance or rejection; (3) Suspend the affected market pending investigation; (4) Cancel the affected market entirely if error magnitude is substantial. Customers are notified of palpable error corrections within 24 hours of determination. Winnings calculated using palpable odds will not be paid; voided stakes are returned in full.
Detection & Time Limits: Palpable errors must be corrected within 48 hours of original odds publication. Errors detected beyond 48 hours may be corrected at Lisa Paryaj's discretion. Customers cannot claim reliance on obviously erroneous odds as grounds for disputes. The burden of proof for palpable error classification rests with Lisa Paryaj, which maintains records of all odds changes and system determinations.
Customer Obligations: Customers acknowledge that exploiting obvious pricing errors may result in account suspension or closure. Systematic betting patterns designed to extract value from palpable errors will be identified and action taken. This protects market integrity and is consistent with industry standards across all major betting operators.
A dead heat occurs when two or more competitors finish with identical results and cannot be separated. In Dead Heat situations, winnings are divided equally among the dead-heated selections. Automatic stake reductions apply proportionally to the number of dead-heated selections. The dead heat reduction formula is: Stake divided by number of dead-heated selections = effective stake per selection. Odds remain unchanged, but the effective stake decreases accordingly.
Dead Heat Reduction Formula: Where N = number of dead-heated selections, Stake = original wager amount, and Odds = original odds at acceptance:
Effective Stake = €100 ÷ 2 = €50
Winnings = (€50 × 4.0) - €50 = €200 - €50 = €150
Total Return = €150 (profit only on effective stake)
If betting Each Way: Both Win and Place portions are reduced independently. If the selection dead heats in winning position: divide stake and odds reduction apply to both portions.
Dead Heat in Multiples & Accumulators: In multiple bets (doubles, trebles, accumulators), each dead-heated leg is reduced by dividing its odds and stake by the number of dead heat participants. Subsequent legs use reduced odds. For example, a €10 Double with first selection dead-heated 2-ways at 2.0 and second selection at 3.0: first leg becomes €5 at 2.0 (€10), second leg calculated on €10 winnings as €10 × 3.0 = €30 total, resulting in €30 final return (€20 profit on original €10 stake).
Complete Dead Heats: Rare instances occur where all selections in a market dead heat identically (e.g., all runners in a race finish together). In these scenarios, all staked amounts are returned with no profit margin. Win bets return original stake; place bets return original stake. This applies regardless of original odds or bet type.
An abandoned event is one that commences but does not reach completion due to unforeseen circumstances (weather, crowd safety, etc.). A postponed event is one cancelled before commencement and rescheduled to a future date. Postponement and abandonment trigger different settlement rules depending on event type, market type, and rescheduling timeframe.
Rescheduling & Timeframes: Events postponed and rescheduled within 30 days maintain all open bets; markets remain live and settle on the rescheduled date at the original odds locked at acceptance. If rescheduled beyond 30 days, Ante-Post bets are voided with stakes returned; In-Play bets are settled on result at the time of original scheduled date (if partial completion occurred) or voided if no progress was made. For-all-applicable rules: if an event is postponed beyond 30 days, all pre-event betting is voided unless specific market rules define otherwise.
Partial Completion & Abandoned Events: If an event is abandoned after partial completion, settlement depends on progress achieved: Football matches completed to 90+ minutes are settled on the score at abandonment time; matches abandoned before 90 minutes are typically voided. Markets with defined minimum completion requirements (e.g., "result after 70+ minutes played") are voided if minimums are not met. Official league or governing body determinations regarding points allocation are binding on Lisa Paryaj.
Void Criteria & Stake Return: Bets are voided with full stake return where: (1) Event cancelled and not rescheduled within 30 days; (2) Event abandoned before minimum completion threshold; (3) Event postponed without committed rescheduling date; (4) Event reclassified or restructured by governing bodies post-abandonment. Voided stakes are returned within 2 hours and credited to customer accounts in full.
Related contingencies are linked selections from the same event where one outcome directly impacts another. Examples include: "Team A to Score and Win", "Correct Score Doubles", or "Handicap & Total Goals" combinations. These bets treat linked selections as single units for calculation purposes, and the odds reflect the dependent nature of outcomes. Related contingencies cannot be split into independent bets once accepted; they settle as unified selections.
Linked Selection Rules: Where bets combine multiple outcomes from the same event (e.g., "First Goal Scorer AND Match Winner"), both selections must occur for the bet to win. If one outcome fails to occur, the entire linked bet loses. Linked selections cannot be altered or separated post-acceptance. The odds offered for linked selections reflect this dependency and are typically lower than the mathematical multiplication of individual odds would suggest.
Same-Event Restrictions: Lisa Paryaj prohibits certain linked contingencies where restrictions prevent independent outcome occurrence: You cannot back all outcomes of a binary market with linked selections (e.g., Home AND Away in same multiple). Same-event restrictions exist to prevent mathematical certainty bets. Multiple selections from the same market (e.g., "Team A Wins" AND "Team A to Score") are permitted only where outcomes are not mutually exclusive with defined restrictions per specific market rules.
Contingency Settlement: Related contingencies settle on the combined result of all linked selections. If any linked selection is voided, the entire contingency bet is voided with full stake return. If any selection is settled but another is voided or cancelled, no partial settlement occurs; the entire bet is treated as void. This protects bet integrity where linked outcomes are fundamentally dependent on mutual occurrence.
The Match Result market covers the outcome of a football match at the end of normal time, which is typically 90 minutes plus additional time for stoppages as determined by the referee. Bets are settled on three possible outcomes: a home win (1), a draw (X), or an away win (2). The settlement is based solely on the goals scored during the 90 minutes of normal play, excluding any extra time or penalty shootout that may occur after full time.
In the event that a match is abandoned, postponed, or not completed within a reasonable timeframe from the scheduled kick-off date, bets on that match will be void and stakes refunded. Extra time and penalty shootouts do not count towards the settlement of Match Result bets unless the match rules specifically state otherwise. If a match is rescheduled and completed on a different date, bets placed on the original date remain valid for the rescheduled fixture.
Double Chance allows a bettor to select two of the three possible outcomes in a single match, effectively covering two winning scenarios. The three Double Chance combinations are: 1X (home win or draw), 12 (home win or away win), or X2 (draw or away win). Settlement is based on the match result at the end of normal time (90 minutes), and the bet wins if either of the two selected outcomes occurs.
The stake for a Double Chance bet is typically the standard single bet stake, offering better odds than placing two separate single bets would provide. If a match is abandoned or postponed and not completed within a reasonable period, all Double Chance bets on that match will be voided and stakes returned. Extra time and penalty shootouts do not affect the settlement of Double Chance bets, which are determined solely by the 90-minute result.
Draw No Bet is a market where a bettor selects either a home win (1) or an away win (2), but if the match ends in a draw after 90 minutes of normal play, the bet is void and the stake is refunded. This market eliminates the draw outcome, allowing bettors to back either team with the security of stake recovery if the result is a draw. Settlement is based on the final score at 90 minutes, not including extra time or penalties.
If a match is abandoned or not completed within a reasonable timeframe from the scheduled start date, all Draw No Bet selections will be voided and stakes returned. The odds for Draw No Bet are typically lower than the corresponding Match Result odds (1 or 2) because the draw scenario is removed. Extra time and penalty shootouts do not affect the settlement outcome, which is determined exclusively by the 90-minute result.
The Both Teams to Score market (BTTS) offers two outcomes: 'Yes' if both the home team and away team score at least one goal each during normal time, or 'No' if one or both teams fail to score. Settlement is based on the total number of goals scored by each team in the 90 minutes of normal play. The market does not require a specific final score or result; only that both teams have scored at least once.
If a match is abandoned before both teams have had the opportunity to score, or if the match is postponed and not rescheduled within a reasonable period, all BTTS bets will be void and stakes refunded. Extra time and penalty shootouts do not count towards BTTS settlement. Own goals count towards the team that benefits from the own goal (the team against whom it was scored). Only goals scored in open play and from set pieces during normal time count; penalties during extra time or shootouts do not apply.
Over/Under Goals markets allow bettors to predict whether the total number of goals scored in a match will be above or below a specified threshold (e.g., Over/Under 2.5 Goals). Settlement is based on the total combined goals scored by both teams during normal time (90 minutes). Common thresholds include 0.5, 1.5, 2.5, 3.5, 4.5, and 5.5 goals. For whole number thresholds (such as Over/Under 2 Goals), ties are typically voided; for example, Over 2 Goals with exactly 2 goals scored results in a void bet and stake refund.
Extra time and penalty shootouts do not count towards Over/Under Goals settlement. Own goals are counted as goals for settlement purposes. If a match is abandoned or postponed and not rescheduled within a reasonable timeframe, all Over/Under Goals bets will be void and stakes refunded. Markets are offered at various goal thresholds to accommodate different betting strategies and risk preferences.
Asian Handicap is a betting market that adjusts the goal difference between two teams before the match starts, effectively leveling the playing field between mismatched opponents. A handicap is expressed as a positive or negative number for each team (e.g., +0.5, -1.5). When calculating the settlement, the handicap is added to or subtracted from the final goal tally of the designated team. For example, a -0.5 handicap for the favored team means 0.5 goals are subtracted from their final score for betting purposes. Settlement is based on normal time only (90 minutes).
Asian Handicap bets offer several possible outcomes: a win, a loss, or a void (push) if the adjusted score results in a tie. For instance, a -0.25 handicap may split into two outcomes: half the stake on -0 and half on -0.5, resulting in partial wins, partial losses, or partial pushes depending on the final score. Extra time and penalty shootouts do not count. If a match is abandoned or postponed and not completed, all Asian Handicap bets will be void and stakes refunded. Asian Handicaps are particularly useful for removing betting choices and ensuring competitive odds.
European Handicap (also known as three-way handicap) is similar to Match Result but with a goal adjustment applied to one team before settlement. The handicap creates three possible outcomes: a home win, a draw, or an away win, evaluated after the handicap is applied to the designated team's goal total. Common European Handicaps include -1, -0.5, +0.5, and +1, representing the goal advantage or disadvantage given to a team. Settlement is based on the match result at normal time (90 minutes).
Unlike Asian Handicap, European Handicap always produces one of three definitive outcomes with no voids possible (except in specific handicap scenarios). For example, with a -1 handicap on the home team, if the match ends 1-0 to the home team, the adjusted score is 0-0, resulting in a draw. If abandoned or postponed beyond a reasonable timeframe, all European Handicap bets are void and stakes refunded. Extra time and penalty shootouts do not apply; only the 90-minute result counts.
Correct Score is a market where a bettor predicts the exact final score of a match, including both the home team's goals and the away team's goals. Settlement is based on the precise goal tally at the end of normal time (90 minutes). Available correct score options typically include common scores such as 1-0, 2-1, 0-0, and similar combinations. Some sportsbooks offer 'Other Result' or 'Any Other Score' options to cover scores not listed individually, typically with high odds.
Extra time and penalty shootouts do not count towards Correct Score settlement; only the 90-minute result is considered. If a match is abandoned or postponed and not rescheduled, all Correct Score bets are void and stakes refunded. Own goals are counted as goals for the team that benefits from them. Correct Score is a high-risk, high-reward bet due to the specificity required, and odds are typically higher than simpler markets to reflect the increased difficulty.
Half Time/Full Time (HT/FT) requires a bettor to predict the correct match result at both half time (45 minutes) and full time (90 minutes of normal play). The market presents multiple combinations of possible outcomes, such as 1/1 (home team winning at half time and full time), X/2 (draw at half time, away team winning at full time), and so on. Both predictions must be correct for the bet to win. Settlement is based on the actual scores at 45 minutes and 90 minutes respectively.
Extra time and penalty shootouts do not apply to Half Time/Full Time bets; only the 90-minute result counts for full-time settlement, and only the result at 45 minutes counts for half-time settlement. If a match is abandoned before 45 minutes is completed, all HT/FT bets are void and stakes refunded. If a match is abandoned between half time and full time, bets may be settled based on the half-time result only, depending on operator rules and competition regulations. The odds for HT/FT are typically higher than single-outcome bets due to the requirement for two correct predictions.
Half Time Result is a market where the bettor predicts the outcome of a match at the end of the first half (45 minutes), using the same three outcomes as a standard Match Result: a home win (1), a draw (X), or an away win (2). Settlement is based purely on the score at 45 minutes, regardless of what happens in the second half. The second-half performance has no bearing on the settlement of this bet.
If a match is abandoned before 45 minutes is completed, all Half Time Result bets are void and stakes refunded. If the match proceeds beyond 45 minutes, the Half Time Result bet is settled immediately, independent of any later developments. Extra time in the first half (additional time due to injuries, substitutions, etc.) is included in the half-time reckoning as determined by the referee. Rescheduled matches do not affect bets placed on the original fixture; they are settled on the actual half-time result when the match is played.
Goalscorer markets allow bettors to select a player to score at specific times or during any point in a match. First Goalscorer requires the selected player to score the first goal of the match. Last Goalscorer requires the selected player to score the final goal of the match. Anytime Goalscorer requires the selected player to score at any point during the match (though not necessarily as the first or last goal). Settlement is based on goals scored during normal time (90 minutes) only.
Extra time and penalty shootouts do not count for any goalscorer market. Only goals from open play, set pieces, and standard penalty kicks during the 90 minutes are included. Own goals do not count as goalscorer selections, even though they are credited to a team. If a player does not play in the match, the bet is typically void and the stake is refunded. If a player is substituted before scoring in a First/Last Goalscorer bet, the bet loses. For Anytime Goalscorer, a player can score at any point during their time on the pitch. If a match is abandoned before any goals are scored, all goalscorer bets are void and stakes refunded.
Total Goals (Team) allows a bettor to predict whether a specific team (either the home team or the away team) will score above or below a specified number of goals. Common thresholds include 0.5, 1.5, 2.5, 3.5, and higher, depending on the match and team strength. Settlement is based solely on the goals scored by the selected team during normal time (90 minutes), regardless of the opponent's goal tally. For example, Over 1.5 Goals for the home team wins if the home team scores 2 or more goals.
Extra time and penalty shootouts do not count towards Total Goals (Team) settlement. Own goals scored by the opposing team (in the defending team's favor) are not counted towards a team's goal total. If a match is abandoned or postponed beyond a reasonable period, all Total Goals (Team) bets are void and stakes refunded. This market is commonly used to focus on a specific team's offensive performance, independent of the match result.
Corners markets allow bettors to predict the number of corner kicks awarded during a match. Common corners markets include Over/Under total corners (e.g., Over/Under 9.5 corners for the entire match), Most Corners (home team or away team to have the most corners), and Team Corners (Over/Under a specific number of corners for one team). A corner kick is awarded when the ball crosses the goal line (after touching a defending player last) and is played back into the field from the corner flag.
Settlement is based on corners awarded during normal time (90 minutes) only. Extra time and penalty shootouts do not count towards corners settlements. A corner is credited when it is awarded by the referee, not when it is taken or completed. If a match is abandoned or postponed and not rescheduled within a reasonable period, all corners bets are void and stakes refunded. Retaken corners (e.g., due to encroachment) count as separate corners. The accuracy of corners count depends on official match records provided by the relevant governing body.
Cards Markets (Bookings) allow bettors to predict the number of yellow or red cards issued during a match. Common bookings markets include Over/Under total cards (counting all yellows and reds), Over/Under yellow cards only, and Team Cards (yellow or red cards for a specific team). A yellow card is a caution issued by the referee for misconduct, and a red card is issued for serious foul play or receiving two yellow cards. For settlement purposes, a red card is typically counted as the caution itself and may be counted as a yellow card plus an additional card value, depending on operator rules.
Settlement is based on cards issued during normal time (90 minutes) only. Extra time and penalty shootouts do not count towards cards settlements. Cards are credited when issued by the referee during the match. If a match is abandoned after cards have been issued, those issued cards still count towards the settlement of cards markets. If a match is abandoned before the bets' target outcomes are clear (e.g., very early in the match), bets may be voided at operator discretion. Handballs, fouls, and other misconduct are penalized by card issuance, and any card issued during the match counts towards the total.
Penalty Markets allow bettors to predict whether penalties will be awarded and/or scored during a match. Common penalty markets include Penalties to be Awarded (Yes/No), Penalties Scored (Over/Under), and Team Penalties (one team to be awarded a penalty, one team to convert a penalty). A penalty is awarded by the referee if a foul is committed within the penalty area, and a penalty kick is attempted from the penalty mark. For settlement purposes, a penalty is counted when awarded by the referee during normal time (90 minutes), not when it is taken or scored.
Settlement is based on penalties awarded during normal time only. Extra time and penalty shootouts do not count towards penalties markets. If multiple penalties are awarded to the same team, each is counted separately. If a penalty is awarded but not taken (e.g., due to injury or tactical reason), it still counts as awarded. Penalties in extra time or during a penalty shootout do not apply to this market. If a match is abandoned before any penalties are awarded, bets on penalties are void and stakes refunded.
Clean Sheet is a market where a bettor predicts whether a team will concede no goals during a match. The market offers two outcomes: 'Yes' if the selected team does not concede a goal, or 'No' if the team concedes one or more goals. Settlement is based on the final goal tally of the opponent at the end of normal time (90 minutes). A clean sheet is achieved when a team's defenders and goalkeeper prevent the opposing team from scoring. A Clean Sheet bet can be placed on either the home team or the away team.
Extra time and penalty shootouts do not count towards Clean Sheet settlement; only the 90-minute result determines the outcome. Own goals do not affect a team's clean sheet status; if a team scores an own goal (a goal credited to the opposing team), the team does not maintain a clean sheet. If a match is abandoned before 90 minutes, all Clean Sheet bets are void and stakes refunded. Clean Sheet markets are commonly used in accumulators, as they combine well with other match-outcome predictions.
Winning Margin is a market where a bettor predicts the goal difference by which a specific team will win a match. Common winning margin selections include Win by 1, Win by 2, Win by 3+, or Exact Goal Difference. The market requires not only that the selected team wins but also that the final goal difference matches the predicted margin. For example, Win by 2 means the team scores exactly 2 more goals than the opponent. Settlement is based on the final score at the end of normal time (90 minutes).
Extra time and penalty shootouts do not count towards Winning Margin settlement. If a match ends in a draw, no Winning Margin bet wins (all are losers). If a team wins but by a different margin than selected (e.g., Win by 1 is selected but the team wins 3-1 instead of winning by 1), the bet loses. If a match is abandoned or postponed and not rescheduled, all Winning Margin bets are void and stakes refunded. Winning Margin markets are typically offered with higher odds for larger margins (e.g., Win by 3+ has higher odds than Win by 1).
Outright or Tournament Winner markets allow bettors to predict which team will win a competition or tournament, such as a league championship, cup competition, or international tournament. Bets are typically placed well in advance of the tournament or season, and settlement occurs only after all matches are completed and the final winner is determined according to the competition's rules. Settlement is based on the official classification released by the relevant governing body (e.g., the league or federation).
If a tournament is suspended, postponed, or cancelled before completion, outright bets are typically void and stakes refunded, unless the operator has stated otherwise in advance. If a tournament is completed but a team is later disqualified due to rule violations, the official result stands for betting purposes. Qualifying rounds, playoffs, and all stages of the tournament count towards determining the final winner. In leagues, final standings are determined by points accumulated across all matches, with tiebreakers applied according to the league rules (goal difference, head-to-head record, etc.). Outright bets may also be applied to speculative markets such as Top Goalscorer or Team to Finish in a Specific Position.
Top Goalscorer is an outright market where a bettor predicts which player will score the most goals during a tournament, league season, or specified competition. Settlement is based on the total number of goals scored by each player during the entire competition, as recorded by the official governing body. The player with the most goals wins the market, and the bet is settled accordingly. If multiple players finish with the same number of goals, ties are typically handled by splitting stakes equally among the tied players (dead-heat rules), or the bet may be void depending on operator policies.
Goals are counted across all matches in the specified competition, including qualifiers if applicable. Own goals do not count towards a player's goal total. If a player does not participate in the tournament or competition (e.g., due to injury or withdrawal before the start), bets on that player are typically void and stakes refunded. If a player is transferred during the competition, all goals scored for any team during the competition period count. Settlement occurs only after all matches in the competition are completed.
Group Betting applies to tournaments with group stages (such as the FIFA World Cup, UEFA Champions League, or international football cups) and allows bettors to predict outcomes related to a team's performance within its group. Common group betting markets include Group Winner (which team will finish top of the group), Group Stage Progression (whether a team will advance from the group), and Points in Group (Over/Under the team's total points in the group stage). Settlement is based on the official final standings of the group as determined by the tournament governing body.
Group standings are typically determined by points accumulated: 3 points for a win, 1 point for a draw, and 0 points for a loss. Tiebreaker criteria such as goal difference, goals scored, and head-to-head records are applied according to the competition rules. If a tournament is suspended or cancelled before the group stage is completed, all group betting bets are void and stakes refunded. If a team is disqualified from the tournament, bets on that team are settled based on the official tournament rules. Group stage outcomes are final once all group matches have been played and final standings are official.
Match Winner bets are settled on the player who wins the match in regulation play. The winning player is determined by match score in sets as stated in the official match format. All bets are placed on either Player A or Player B to win the match outright.
If a match is abandoned, suspended indefinitely, or not resumed within 30 days from the original scheduled date, all Match Winner bets will be void. If a player retires during the match and is unable to continue play, the opponent is deemed the winner and bets will be settled accordingly. Walkovers (where a player does not participate before play begins) result in the non-defaulting player being declared the winner.
For matches that extend to a deciding set, all bets stand provided the match continues to a conclusion. Bets are settled on the final match score regardless of set length or final set format (whether played as a full set, tie break, or super tie break).
Set Betting requires selection of the correct match outcome in sets. Options typically include 2-0, 2-1, 1-2, or 0-2 depending on the match format and maximum sets to be played. Bets are settled only on completed sets, not on incomplete or abandoned matches.
If a player retires and the opponent is awarded the match, bets will be settled based on the sets completed before retirement. A retirement counts as a loss for the retiring player. If the match is abandoned or suspended indefinitely, all Set Betting bets are void. For matches that resume after more than 24 hours suspension, bets placed before the suspension remain valid provided the match concludes.
The set score is final once all games constituting the set have been completed. Tie breaks count as single games toward the set score. A player must win a minimum number of games (typically 6) with a margin of at least 2 games to win the set, or win a tie break at 6-6.
Set Winner markets allow bets on the winner of a specific set (1st Set Winner, 2nd Set Winner, etc.). Bets are settled on the player who wins the designated set. A set is completed when one player reaches the required number of games with the prescribed margin, including tie breaks at 6-6.
If a match is abandoned or not resumed before 30 days from the scheduled date, any unplayed set markets are void. If the designated set is played to completion but the subsequent sets are not (due to retirement, withdrawal, or match abandonment), the Set Winner bet is settled on the completed set. If a player retires before the designated set is played, that set market is void.
Tie breaks are settled as completed sets. If a set reaches a tie break at 6-6, the player winning the tie break is credited with winning that set at 7-6.
Total Sets Over/Under markets require selection of whether the total number of sets played will exceed or fall short of a specified line. Bets are settled on the total number of completed sets in the match. A completed set is one in which a player has achieved the required game count and margin of victory, including sets decided by tie break.
If a match is abandoned and the designated number of sets has been completed, bets settle based on those completed sets. If the designated set count is not reached when the match is abandoned or not resumed within 30 days, all bets are void. Example: If the line is 2.5 sets and the match ends after 2 completed sets due to retirement, Under 2.5 wins; if 3 sets are completed, Over 2.5 wins.
For any incomplete or suspended match that does not reach conclusion within 30 days, bets on total sets are void unless the designated set count has been fully achieved by that point.
Game Handicap (also called Games Handicap or Set Handicap) requires selection of which player will win the match when a specified number of games is added to or subtracted from one player's total. The handicap adjustment is applied to the combined game total across all sets. Example: +5 Games means 5 games are credited to that player before settlement calculation.
Bets are settled only on completed matches that reach a conclusion. The total games won by each player across all completed sets is counted, the handicap is applied to the designated player, and the player with the higher total wins the bet. If a match is abandoned, not concluded, or not resumed within 30 days, all Game Handicap bets are void.
Tie breaks count as one game in the game total. All games played in every set are counted, including the final set. The handicap adjustment is made to the final game count before determining the winner.
Total Games Over/Under requires prediction of whether the total number of games played in the match will exceed or stay below a specified line. The total games count includes all games from all completed sets. Tie breaks count as one game each. The bet is settled on the final combined game total of both players across all sets.
If a match is abandoned or not concluded within 30 days of the scheduled date, all Total Games bets are void. If a player retires and sets have been completed, bets are settled on the games played in the completed sets only. Games from abandoned or unplayed sets do not count toward the total.
For example, in a best-of-3 sets match: a score of 6-4, 6-3 would be 12 total games (6+4+6+3). A score of 6-3, 4-6, 7-5 would be 20 total games (6+3+4+6+7+5).
Tie Break markets are settled on whether a tie break occurs in a specified set (e.g., Will there be a Tie Break in the 1st Set?). A tie break is contested when the set score reaches 6-6 in games. The player who wins the tie break wins the set 7-6. Bets settle as "Yes" if a tie break is played in the designated set, or "No" if the set is won 6-0, 6-1, 6-2, 6-3, 6-4, or 6-5 without reaching 6-6.
If the designated set is not played due to match abandonment, retirement before that set, or match conclusion before that set, the Tie Break bet is void. If a match is suspended and not resumed within 30 days, any unplayed tie break markets are voided. Only completed sets with a tie break count as "Yes" settlements.
Some tournaments may employ alternate formats for deciding sets (e.g., first-to-10-point tie break at 6-6, or no tie break in final set with continued play). Settlement follows the tournament's official format rules.
First Set Winner requires selection of the player who will win the opening set of the match. Bets are settled on the completed first set only. A set is completed when one player reaches the required game count with the prescribed margin, including completion of any tie break at 6-6.
If a match is abandoned or not started before 30 days from the scheduled date, all First Set Winner bets are void. If the first set is completed but the match is subsequently abandoned (before the second set begins or at any point during the match), First Set Winner bets remain settled based on the completed first set. If a player retires before the first set is completed, that player loses the first set, and the opponent is awarded the set.
First Set Winner bets are not affected by match length or final match outcome. The bet is determined solely by the result of the first set, regardless of what happens in subsequent sets.
Correct Score (Sets) requires selection of the exact final set score of the match. Options are typically 2-0, 2-1, 1-2, or 0-2 depending on the match format and maximum sets. Bets are settled only when the match reaches its conclusion with the final set completed.
If the match is abandoned, suspended indefinitely, not resumed within 30 days of the original scheduled date, or ends by retirement/walkover, bets on Correct Score are settled based on the final completed sets at the time of match conclusion. Example: If a match is abandoned at 1 set all and not resumed within 30 days, the bet cannot be settled on a specific Correct Score and is void.
For matches that do conclude, the final set-by-set result determines the correct score. No partial credit is given for predicting an incomplete score.
A retirement occurs when a player withdraws from the match during play due to injury, illness, or personal circumstances. When a retirement happens, the opposing player is declared the winner of the match. Match Winner bets settle immediately in favor of the non-retiring player. All unplayed sets are not counted, and settlement is based on the match outcome at the time of retirement.
A walkover occurs when a player does not participate in the match at all, either by not showing up for play or by giving notice before play begins that they cannot compete. The player who was scheduled to compete against the non-participating player is declared the winner without any play occurring. For betting purposes, Match Winner bets on the non-participating player are lost, and bets on the opposing player are won.
For set-specific markets (Set Betting, Set Winner, Games Handicap, Total Games), retirement or walkover results in settlement based on completed sets only. Any sets not played when the match ends are not counted. If the bet-relevant outcome is not determined by the time of retirement/walkover, the bet is void. This applies to markets such as Tie Break in an unplayed set, or Final Set Winner in a match ending before that set.
Match Winner (Money Line) requires selection of which team will win the game outright. Bets are settled on the team with the higher final score at the end of regulation play plus any overtime periods. The official final score as recorded by the league or sanctioning body determines settlement.
All overtime periods count toward the final result. If a game is abandoned before completion and does not resume within 24 hours, all Match Winner bets are void. If a game resumes after suspension, all bets placed before the suspension remain valid and are settled on the final resumed game result. If a game is abandoned or cancelled and does not resume, bets are void regardless of the score at the time of abandonment.
Match Winner is determined by the final score only. The margin of victory, performance of individual players, and any other factors do not affect this market. A tie at the end of regulation is not possible in basketball due to overtime rules, except in specific exhibition or non-regulation formats. Settlement occurs when the game officially concludes.
Point Spread (Handicap) requires selection of which team will win when a specified number of points is added to or subtracted from their final score. The spread adjustment is applied before comparison. For example, if Team A has a -5.5 spread, 5.5 points are subtracted from their final score for settlement purposes. The team with the higher adjusted score wins the bet.
All overtime periods count toward the final score used in spread calculations. If a game is abandoned and does not resume within 24 hours, all Point Spread bets are void. If the game resumes, bets stand and are settled on the final resumed game result. Settlement is based solely on the final official score as recorded by the league, adjusted by the specified spread.
For games ending in a tie after adjusting the spread (rare, typically involving half-point spreads being avoided or specific formats), bets on that spread are void. Half-point and quarter-point spreads are used to eliminate pushes. The final score for spread purposes is the official end-of-game score including all overtime.
Total Points Over/Under requires prediction of whether the combined score of both teams will exceed or fall short of a specified line. The total is calculated by adding the final score of both teams. All overtime periods count toward the total score. Bets are settled on the official final combined score as recorded by the league.
If a game is abandoned before completion and does not resume within 24 hours, all Total Points bets are void. If the game resumes after suspension, bets placed before the suspension remain valid and settle on the final resumed game total. For games that complete in regulation or overtime, the total of all points scored by both teams determines the outcome.
Overtime scoring counts fully toward the total. If the combined total equals the specified line (e.g., total points = 215.5 on a 215.5 line), the bet is a push and stakes are returned. Half-point and quarter-point lines are used to eliminate pushes in most markets.
Quarter Markets allow betting on individual quarter results, including Quarter Winner (which team scores more in that quarter), Quarter Spread, Quarter Points Over/Under, and similar options. Bets are settled on the score accumulated during the specified quarter only, not including points from other quarters. The official score at the end of each quarter as recorded by the league determines settlement.
If a game is abandoned before a specified quarter is completed, all bets on that incomplete quarter are void. If the game is not resumed within 24 hours, voiding applies. If a quarter is completed and the game is subsequently abandoned before the next quarter begins, bets on the completed quarter remain valid. Bets on unplayed quarters in an abandoned game are void.
Quarters run according to the league's standard timing format (12 minutes in NBA, 10 minutes in FIBA, or as applicable). The quarter ends when the clock reaches zero for that quarter, and the quarter score is the accumulated points for that quarter period only. Overtime periods are not part of a regular quarter and are not included in quarter-specific markets unless explicitly stated otherwise.
Half Time/Full Time (also called HT/FT or Double Chance variants) requires selection of the winner at half time and the final match winner. Typical options include Team A Half Time/Team A Full Time, Team A Half Time/Team B Full Time, Team B Half Time/Team A Full Time, Team B Half Time/Team B Full Time, and sometimes draw combinations for leagues where draws are possible. Bets are settled on both conditions being met.
Half time is the official end of the second quarter. The full time result includes all regulation play and any overtime periods necessary to determine a winner. If the game is abandoned before half time is completed, all HT/FT bets are void. If the game is abandoned after half time but before full time, all HT/FT bets are void (the full time condition is not met). If the game is suspended at half time and resumes, bets remain valid.
The half time score and the full time score (including overtime) must both match the selected outcome for the bet to win. A bet on Team A Half Time/Team B Full Time only wins if Team A leads at half time AND Team B wins at the end of the game.
First Half Markets allow betting on various outcomes of the first half of play, including First Half Winner, First Half Point Spread, First Half Points Over/Under, and related options. Bets are settled on the score accumulated during the first half only (first and second quarters combined). The official score at the end of the second quarter determines settlement.
If the game is abandoned before the end of the first half, all First Half Markets are void. If the first half is completed and the game is subsequently abandoned before the second half begins, all First Half bets are settled based on the completed first-half score. Bets on first-half markets are not affected by second-half or overtime scoring.
First Half Point Spread works identically to full-game spreads but applies only to the first-half score. First Half Over/Under is applied to the combined first-half score of both teams. Settlement is final once the end of the second quarter is official, regardless of game continuation or abandonment thereafter.
Player Points Over/Under requires prediction of whether a specified player will score more or fewer than a designated number of points during the game. All points scored by the named player count, including field goals, free throws, and any overtime play. The official player statistics recorded by the league determine settlement.
If a player does not participate in the game at all, all Over/Under bets on that player are void. If a player participates but leaves during the game due to injury or is benched, bets are settled on the points scored before departure or benching. If the game is abandoned before completion and does not resume within 24 hours, all player props are void.
Points are counted as they are officially recorded in the game box score. Disputed or overturned calls do not change the official recorded statistics. The player named in the bet must be the exact player referred to; bets do not transfer between players with similar names or alternate rosters.
Player Rebounds Over/Under requires prediction of whether a specified player will record more or fewer rebounds than a designated line. Rebounds include both defensive rebounds and offensive rebounds as recorded in the official game box score. Bets are settled on the total number of rebounds attributed to the named player by the league scorer.
If a player does not participate in the game, all rebound bets on that player are void. If a player participates but leaves during play (injury, ejection, benching), bets are settled on the rebounds recorded before departure. If the game is abandoned and does not resume within 24 hours, all player rebound props are void. Games that complete in overtime count all rebounds through the final overtime period.
Rebounds are credited to individual players as determined by the official scorer and final game box score. Only rebounds officially recorded in the box score count; unofficial statistics or disputed rebounding calls do not override the official recorded total. The player must be correctly identified; bets do not transfer or adjust if a player is traded or changes team.
Player Assists Over/Under requires prediction of whether a specified player will record more or fewer assists than a designated line. Assists are credited to a player when they pass the ball to a teammate who subsequently scores on the ensuing play, as determined by the official scorer. Bets are settled on the total assists recorded in the official game box score for the named player.
If a player does not participate in the game, all assists bets on that player are void. If a player participates partially (leaves due to injury, ejection, or benching), bets are settled on the assists recorded up to departure. If the game is abandoned and does not resume within 24 hours, all player assists props are void. Overtime assists count toward the total.
Assists are recorded as credited by the official league scorer. Disputed assists or scoring plays that are overturned do not alter the final recorded assist count. A player must be correctly named; bets do not adjust if a player changes team or is traded during the season. Settlement is based exclusively on the official statistics released by the league.
First Basket requires selection of which player will score the first basket of the game. A basket is credited when a player scores field goal points (2 or 3 points) according to the official scoring. Free throws and any other scoring methods do not count as a basket for this market. Bets are settled on the player credited with scoring the first valid basket in the game.
If a player selected for First Basket does not participate in the game, the bet on that player is void. If the game is abandoned before any basket is scored, all First Basket bets are void. If the game is abandoned after at least one basket has been scored, the bet is settled on the first basket recorded before abandonment. The official scorer's determination of which player scored first is final.
Only field goals (successful 2-point or 3-point plays) count as baskets. Free throws, technical free throws, and any other scoring plays are not credited as the first basket for settlement purposes. The player must be correctly identified; bets do not transfer if a player is replaced or changes team.
Winning Margin requires selection of the team that will win and the range of points by which they will win (e.g., Team A to win by 1-5 points, Team A to win by 6-10 points, etc.). Bets are settled on the absolute difference between the final scores of both teams, applied only to the team that wins. The margin is calculated as the higher score minus the lower score.
All overtime periods are included in the final score for margin calculation. If a game is abandoned and does not resume within 24 hours, all Winning Margin bets are void. If the final margin lands outside all specified ranges (e.g., all ranges were 1-5, 6-10, 11-15, but the actual margin is 20), bets in those ranges lose and the bet is void if no range covers the actual margin.
The winning team must be correctly predicted, and the margin must fall within the specified range for a winning bet. Both conditions must be met. For example, if betting on Team B to win by 1-5 points and Team A wins, or Team B wins by 6 points, the bet loses.
Race to X Points (e.g., Race to 100 Points) requires selection of which team will reach a specified points total first during the game. The bet is settled once one team reaches or exceeds the target point total. The team that reaches the target first wins the bet, regardless of the final game outcome or remaining game time.
If the game is abandoned before either team reaches the target, all Race to X Points bets are void. If one team reaches the target and the game is subsequently abandoned, the bet is settled in favor of the team that reached the target first. The official score as recorded during the game determines when each threshold is crossed.
The specific point target must be met or exceeded; teams that reach one point below the target do not win the bet. Race to X Points bets are settled based on in-game scoring only, and settlement occurs the moment the target is reached, even if the game continues.
Outright markets require selection of a team to win a championship, league title, or tournament. These are long-term bets that are settled at the end of the specified competition period. Example outcomes include league champions, conference champions, division winners, and tournament winners. Bets remain active throughout the season or tournament and are settled based on the official final standings or tournament results.
For season-long outrights (e.g., NBA Championship), a team must win the playoff series or tournament format to be credited with the title. Regular season division or conference winners are determined by final regular season standings. If a team is disqualified, withdraws from competition, or is barred from playoff participation due to league sanctions, bets on that team are void or settled as losses per the league's official determination.
Conference and Division markets are settled based on the final league standings at the end of the regular season for those respective categories. Playoff seeding and future performance do not affect division/conference winner bets. Tournament outrights (e.g., March Madness) are settled when the tournament concludes with an official champion declared. Tiebreaker rules set by the league determine final standings if teams end with identical records.
A bet on which team will win the match. The winner is determined by the total points scored at the end of the fourth quarter and any subsequent overtime periods. For the purposes of settlement, the final official score as confirmed by the governing league is used.
Overtime periods are included in settlement. If a game is abandoned or postponed and not completed within 48 hours of the scheduled start time (or a later date confirmed by the league), all bets are void and stakes returned. If the game is rescheduled and completed within the confirmed window, bets stand.
Example: A bet on Team A to win -110 is settled when the game concludes with Team A having more points than Team B. If overtime is played, the winner determined at the end of overtime is the settlement winner.
A bet on whether a team will win or lose by a specified margin of points. The favored team must win by more than the spread; the underdog must win or lose by fewer points than the spread. Settlement is based on the final official score at the end of regulation and overtime combined. Half-points are used to prevent ties and ensure a winner or loser in all cases.
All point spread bets include overtime unless otherwise specified. If a game is abandoned after the point spread has been settled (e.g., a team has mathematically covered or failed to cover with one quarter remaining), the settled result stands. If abandoned before being settled, the bet is void.
Example: Team A -7 means Team A must win by 8 or more points. A 24-17 result means Team A has covered the spread. Team A +7 means Team A can lose by 6 or fewer points or win outright; a 24-17 loss means Team A has covered the spread.
A bet on whether the combined total points scored by both teams will be above or below a specified number. The total includes all points scored during regulation and overtime. Half-points are used to prevent pushes and ensure a winner or loser. Settlement is based on the official final score as confirmed by the league.
For determining the total, all scoring methods are included: touchdowns (6 points), field goals (3 points), extra points (1 or 2 points), and safeties (2 points). If a game is abandoned, the total bet is settled on the score at the time of abandonment if the game has reached the end of the third quarter; otherwise, the bet is void.
Example: If the total is set at 48.5 and the final score is 28-21, the total is 49 points, which is over. If the final score is 24-24, the total is 48 points, which is under.
Bets on the outcome of a specific quarter (1st, 2nd, 3rd, or 4th) or other time periods. The winner is determined by which team has scored more points during that quarter only. Quarter settlement is based on the score differential at the end of that quarter as recorded by the official league statistics.
If a game is abandoned or postponed before a specific quarter is completed, bets on that quarter are void and stakes are returned. If the quarter is completed, settlement is determined by the official scoring at the end of that quarter. Overtime quarters (if specified) follow the same rules as regular quarters.
Example: Bet on Team A to win the 1st Quarter. At the end of the 1st Quarter, if Team A has scored more points than Team B during that quarter only, the bet is settled as a winner regardless of the overall game outcome.
Bets on the outcome at the end of the first half (2 quarters) or second half. For first-half bets, the winner is determined by the score differential after the second quarter is completed. For second-half bets, the winner is determined by which team scores more points during the 3rd and 4th quarters only, not including overtime.
If a game is abandoned before halftime, all first-half bets are void. If abandoned before the completion of the fourth quarter, second-half bets are void. If abandoned after the fourth quarter is completed but before overtime is resolved, overtime is not counted in half-time settlement but is counted in full-game settlement.
Example: Half Time Money Line bet on Team A. The score at the end of the 2nd quarter is Team A 14, Team B 10. Team A has won the half. The final score is Team B 21, Team A 20. The half-time bet on Team A wins; the full-game bet loses.
Bets on whether a specific player will accumulate more or fewer passing yards than a specified total. Only completed passes that gain yardage count toward the total; incomplete passes, interceptions, and sacks do not count. Settlement is based on official statistics from the governing league at the end of the game.
If a player does not appear in the game or leaves due to injury before throwing a pass, the bet is void and stakes are returned. If a player appears and throws at least one pass, the bet is settled on their final passing yardage total. If a game is abandoned before completion, the bet is settled on the official statistics recorded at the time of abandonment only if both teams have played a substantial portion of the game (typically at least 55 minutes); otherwise, the bet is void.
Example: Bet on Quarterback A Over 285.5 passing yards. The official league statistics show Quarterback A threw for 287 passing yards. The Over bet wins. Sacks resulting in negative yardage are recorded as negative yards against the passing total.
Bets on whether a specific player will accumulate more or fewer rushing yards than a specified total. Only yards gained from rushing attempts (carries) count toward the total. Yards lost on failed rushing plays and yards gained on passes do not count. Settlement is based on official statistics from the governing league at the end of the game.
If a player does not appear in the game or appears but does not carry the ball, the bet is void and stakes are returned. If a player carries the ball at least once, the bet is settled on their final rushing yardage total. If a game is abandoned, the bet is settled on the official statistics recorded at the time of abandonment only if both teams have played at least 55 minutes; otherwise, the bet is void.
Example: Bet on Running Back B Over 78.5 rushing yards. The official league statistics show Running Back B gained 81 rushing yards on 16 carries. The Over bet wins. Fumbles and laterals are settled based on the official ruling of yardage gained before the fumble.
Bets on whether a specific player will accumulate more or fewer receiving yards than a specified total. Only yards gained on completed receptions count toward the total. Yards gained on rushing attempts, passing attempts, or defensive plays do not count. Settlement is based on official statistics from the governing league at the end of the game.
If a player does not appear in the game or appears but does not catch a pass, the bet is void and stakes are returned. If a player catches at least one pass, the bet is settled on their final receiving yardage total. If a game is abandoned, the bet is settled on the official statistics recorded at the time of abandonment only if both teams have played at least 55 minutes; otherwise, the bet is void.
Example: Bet on Wide Receiver C Over 109.5 receiving yards. The official league statistics show Wide Receiver C caught 8 passes for 112 yards. The Over bet wins. Yards after catch are included in the receiving yards total.
Bets on whether a specific player will score a touchdown during a game. A touchdown is worth 6 points and is awarded when a player receives the ball in the opponent's end zone, rushes the ball into the end zone, or recovers a fumble or interception in the end zone. The player credited with the touchdown according to official league records is the settlement winner.
If a player is named and does not play, or plays but does not score a touchdown, the bet loses. If a player scores more than one touchdown, a "First Touchdown Scorer" bet is settled on the first occurrence; an "Anytime Touchdown Scorer" bet wins if the player scores at any point during the game. If a game is abandoned before completion, all touchdown bets are settled based on touchdowns scored up to the point of abandonment. Defensive touchdowns (scored by defensive players) count toward the total if a defensive player is specifically named.
Example: Bet on Quarterback D to score an Anytime Touchdown. Quarterback D rushes for a 1-yard touchdown in the 2nd quarter. The bet wins. If instead the bet is on Quarterback D to score a Passing Touchdown and Quarterback D only rushes for a touchdown, the bet loses.
Bets on the exact margin by which the winning team will defeat the losing team. Winning margins are typically offered in ranges (e.g., "1-3 points," "4-6 points," "7-10 points," etc.) or as exact point spreads. Settlement is based on the final score differential between the two teams at the end of regulation and overtime combined.
The winning margin is calculated as the absolute difference between the winning team's final score and the losing team's final score. If a game ends in a tie (including after overtime), a "Tie" option in the winning margin market may be offered and is settled accordingly. If no tie option is offered, all winning margin bets are void in case of a tie.
Example: Team A wins 31-24, the winning margin is 7 points, settling as the "7-10 points" outcome if that range is offered. If Team A wins 28-28, the game is tied and would be settled as a tie if that option exists, otherwise bets are void.
Bets on which team will reach a specified point total first. Once a team reaches the designated point total, that team is the winner of the race bet, regardless of whether the game continues or is abandoned. Settlement is based on the official scoring record at the moment the specified point total is first reached.
If a game is abandoned and neither team has reached the specified point total at the time of abandonment, the bet is void and stakes are returned. If one team has already reached the specified point total, the bet is settled as a winner for that team. If the game ends before either team reaches the specified point total, all bets are void.
Example: Bet on Team A to score 20 points first in a Race to 20 Points market. Team A reaches 20 points in the 2nd quarter while Team B has only 14 points. Team A wins the race, and the bet is settled immediately even if Team B later surpasses 20 points.
Bets on which team will win a season-long competition, such as winning the Super Bowl (Outright), winning their Conference, or winning their Division. Settlement is based on the official final standings and playoff results as determined by the governing league at the conclusion of the regular season and playoffs.
For season-long markets, the competition must be completed for bets to be settled. If a team is eliminated from contention or withdraws from the competition, bets on that team to win are settled as losses. If the league cancels or suspends the season before completion, all bets are void and stakes are returned, unless a specific portion of the season is completed and declared official by the league.
Example: Bet on Team E to win the Super Bowl at the start of the season. Team E wins the Super Bowl at the end of the playoffs. The bet is settled as a winner. If Team E loses in the Conference Championship, the bet is settled as a loss.
A bet on which team will win the match. The winner is determined by the team with the most goals at the end of regulation and overtime combined. For the purposes of settlement, the final official score as confirmed by the governing league (NHL, KHL, etc.) is used.
Regulation time consists of three 20-minute periods. If the game is tied at the end of regulation, overtime is played according to league rules (typically sudden-death overtime where the first goal wins). If a game is abandoned or postponed and not completed within 48 hours of the scheduled start time, all bets are void and stakes returned. If the game is rescheduled and completed within the confirmed window, bets stand.
Example: A bet on Team A to win -150 is settled when the game concludes with Team A having more goals than Team B. If overtime is played and Team A scores the winning goal, Team A wins the money line bet.
A bet on whether a team will win or lose by a specified goal margin. The standard puck line is typically 1.5 goals. The favored team must win by 2 or more goals; the underdog must win or lose by only 1 goal or win outright. Settlement is based on the final official score at the end of regulation and overtime combined.
All puck line bets include overtime unless otherwise specified. If a game is abandoned after the puck line has been mathematically settled (e.g., one team is up by 2 or more goals with insufficient time remaining), the settled result stands. If abandoned before being settled, the bet is void.
Example: Team A -1.5 means Team A must win by 2 or more goals. A final score of 4-2 means Team A has covered the puck line. Team A +1.5 means Team A can lose by only 1 goal or win; a final score of 4-3 means Team A has covered the puck line.
A bet on whether the combined total goals scored by both teams will be above or below a specified number. The total includes all goals scored during regulation and overtime. Half-goals are used to prevent pushes (e.g., 5.5 goals ensures a winner). Settlement is based on the official final score as confirmed by the league.
Only goals that count toward the official final score are included; disallowed goals do not count. If a game is abandoned, the total bet is settled on the score at the time of abandonment if the game has reached the end of the second period; otherwise, the bet is void. If the game is abandoned after being substantially completed, official league rules determine whether the score stands.
Example: If the total is set at 5.5 and the final score is Team A 3, Team B 2, the total is 5 goals, which is under. If the final score is 3-3, the total is 6 goals, which is over.
Bets on the outcome of a specific period (1st, 2nd, or 3rd) or other time segments. The winner is determined by which team has scored more goals during that period only. Period settlement is based on the goal differential at the end of that period as recorded by official league statistics. Each period is 20 minutes of regulation play.
If a game is abandoned or postponed before a specific period is completed, bets on that period are void and stakes are returned. If the period is completed, settlement is determined by the official scoring at the end of that period. Goals scored in overtime do not count toward period markets; overtime is settled separately if offered.
Example: Bet on Team A to win the 1st Period. At the end of the 1st period, if Team A has scored more goals than Team B during that period only, the bet is settled as a winner regardless of the final game outcome.
A bet on whether both teams will score at least one goal each during a match. If both teams score at least one goal at any point during the game (regulation or overtime), the "Yes" bet wins. If one or both teams fail to score, the "No" bet wins. Settlement is based on the final official score.
Both Teams to Score bets include overtime in most markets unless specifically labeled as "Regulation Only." For Regulation Only bets, only goals scored in the three regulation periods count; overtime goals do not. If a game is abandoned before completion, the bet is settled based on the score at the time of abandonment: if both teams have already scored, "Yes" wins; if one team has not yet scored, "No" wins.
Example: The final score is Team A 2, Team B 1. Both teams have scored at least one goal, so the Both Teams to Score "Yes" bet wins. If the final score is 3-0, only one team has scored, so the "No" bet wins.
Bets on whether a specific player will score a goal during the match. The player credited with the goal according to official league records is the settlement basis. Players are typically credited with goals they score directly; assists do not count as goals for goalscorer markets. First Goal Scorer, Anytime Goal Scorer, and Last Goal Scorer are common variations.
If a player is named and does not play, the bet is void and stakes are returned. If a player plays but does not score, the bet loses. If the named player scores one or more goals, an Anytime Goal Scorer bet wins; a First Goal Scorer bet wins only if that player scores the first goal of the game; a Last Goal Scorer bet wins only if that player scores the final goal. If a game is abandoned, goalscorer bets are settled based on goals scored up to the point of abandonment.
Example: Bet on Player F to score an Anytime Goal. Player F scores the 2nd goal in the 1st period. The bet wins. If the bet is on Player F to score the First Goal and another player scores the 1st goal, the bet loses even if Player F later scores.
A bet on the exact final score of the game. The bettor predicts both the number of goals Team A will score and the number of goals Team B will score. The final score must match exactly for the bet to win. Settlement is based on the official final score as recorded by the league at the end of regulation and overtime.
Correct Score bets typically include overtime unless specifically labeled as "Regulation Time Only." For Regulation Time Only bets, settlement is based on the score at the end of the third period, regardless of whether overtime is played. If a game is abandoned before completion, all correct score bets are void unless the league declares the score official.
Example: Bet on a Correct Score of 3-2. The final score is Team A 3, Team B 2. The bet wins. If the final score is 2-3 (Team A 2, Team B 3), the bet loses because the exact score does not match.
Bets on the exact margin by which the winning team will defeat the losing team. Winning margins are typically offered in ranges (e.g., "1 goal," "2 goals," "3 or more goals") or as exact margins. Settlement is based on the final score differential between the two teams at the end of regulation and overtime combined.
The winning margin is calculated as the absolute difference between the winning team's final goals and the losing team's final goals. If a game ends in a tie (which is rare but possible depending on league rules), a "Tie" option may be offered. If no tie option is available, all winning margin bets are void in the event of a tie.
Example: Team A wins 4-2, the winning margin is 2 goals, settling as the "2 goals" outcome. If Team A wins 5-2, the margin is 3 goals, settling as the "3 or more goals" outcome if that range is offered.
Bets on which team will reach a specified goal total first. Once a team reaches the designated goal total, that team is the winner of the race bet, regardless of whether the game continues or is abandoned. Settlement is based on the official scoring record at the moment the specified goal total is first reached.
If a game is abandoned and neither team has reached the specified goal total at the time of abandonment, the bet is void and stakes are returned. If one team has already reached the specified goal total, the bet is settled as a winner for that team. If the game ends before either team reaches the specified goal total, all bets are void.
Example: Bet on Team B to score 3 goals first in a Race to 3 Goals market. Team B reaches 3 goals in the 2nd period while Team A has only 2 goals. Team B wins the race, and the bet is settled immediately even if Team A later scores a goal.
Bets on which team will win a season-long competition, such as winning the Stanley Cup (Outright), winning their Conference, or winning their Division. Settlement is based on the official final standings and playoff results as determined by the governing league at the conclusion of the regular season and playoffs.
For season-long markets, the competition must be completed for bets to be settled. If a team is eliminated from contention or withdraws from competition, bets on that team to win are settled as losses. If the league cancels, suspends, or significantly alters the season before completion, all bets are void and stakes are returned, unless a specific portion of the season is completed and declared official by the league.
Example: Bet on Team G to win the Stanley Cup at the start of the season. Team G wins the Stanley Cup by defeating all opponents in the playoffs. The bet is settled as a winner. If Team G loses in the Stanley Cup Finals, the bet is settled as a loss.
The Money Line market is a straight win bet on which team will win the game. Bets are settled on the result after nine innings of play, or if the game is shortened by weather, on the official result declared by the league. If the game is postponed and not completed on the same calendar day, bets are void. In the event of a tie after nine innings, bets are void unless the league proceeds to extra innings as part of the official ruleset.
Bets placed on a suspended game are settled on the result when play resumes. If a team is declared the winner due to forfeit, bets stand. Wagers are accepted until the first pitch is thrown.
The Run Line is a spread bet where one team is given a -1.5 run advantage and the other a +1.5 run advantage. The team with -1.5 must win by 2 or more runs; the team with +1.5 must lose by 1 run or win the game. Settlement is based on the final result after nine innings or the official result if the game is shortened. All run line bets are settled on the actual runs scored in the game.
If a game is postponed and not resumed on the same calendar day, all run line bets are void. Bets placed on suspended games are settled when play resumes. If either team fails to play, bets are void.
The Total Runs market allows you to bet on whether the combined runs scored by both teams will be over or under a specified number. Settlement is based on all runs scored during nine innings of play, or the official result if the game is shortened due to weather. Run line rules established by the league determine settlement in shortened games.
If a game is postponed and not completed on the same calendar day, bets are void. Bets on suspended games are settled when play resumes and the official result is declared. If no official result is declared, all bets are void.
The First 5 Innings market is settled on the result after exactly 5 innings have been completed. You can bet on either team to be ahead or the result to be tied after 5 innings. If the game is stopped before 5 innings are completed due to weather or other reasons, and does not resume, bets are void. If the game resumes, settlement is on the official result when 5 innings are completed.
All bets must be placed before the first pitch is thrown. If a game is postponed and rescheduled for a different calendar day, bets are void unless stated otherwise. Suspended games are settled based on the official outcome when play resumes.
Innings markets cover specific inning outcomes including run totals, home runs hit, and team performance during designated innings. Settlement is based on the official play completed during that specific inning. If a game is suspended before the completion of the specified inning, bets are void unless play resumes and the inning is completed on the same calendar day.
For inning-specific bets, an inning must be completed for bets to stand. If a game is called due to weather or other circumstances and the specified inning has not been completed, all related bets are void. Bets placed on any suspended game are settled when play officially resumes.
This market covers whether a run will be scored in the first inning and by which team. You can bet on either team to score first, on the total runs in the first inning, or on no runs being scored. Settlement is based on the official result when the first inning is completed. If the game is stopped before the first inning is completed, bets are void.
Bets placed on suspended games are settled when play resumes and the first inning is completed. If the game does not resume on the same calendar day, all bets are void. All wagers must be placed before the first pitch of the game.
Player home run markets allow you to bet on the number of home runs a specific player will hit in a game. Bets are settled on the official count of home runs hit by that player during the game. If a player is listed in the bet and does not play in the game, bets on that player are void. If a player is removed due to injury after appearing in the game, bets stand on their final home run count.
Home runs must be officially credited by the league for settlement. If a game is suspended and not completed on the same calendar day, bets are void unless the player participates in the resumed game. All wagers must be placed before the first pitch of the game. If a player is traded before the game begins, bets are void.
Outright markets cover season-long or tournament-long outcomes such as World Series winners, division winners, or individual player awards. Settlement is based on the official result as determined by the league at the conclusion of the season or tournament. All outright bets are settled once the final official standings or awards are confirmed.
If a team folds, relocates, or ceases to exist during the season, bets on that team are void. For player awards, the player must be with the team at the time of settlement for bets to stand. Bets remain valid even if a player is traded during the season, unless specific conditions were stated at the time of betting.
The Match Winner market is settled on the team that wins the match according to the playing conditions and rules of the match format. For Test matches, settlement is based on the official result after all scheduled innings are completed. For ODI and T20 matches, settlement is on the result after all scheduled overs are completed. A match won by wickets is decided when the batting team loses all remaining wickets or achieves the target.
If a match is abandoned without a result being declared, bets on the match winner are void. In the event of a tie or super over, settlement follows the competition rules. If a match is shortened due to weather and a new target is set, bets are settled on the official revised result. Bets must be placed before the toss of the coin.
The Top Batsman market is settled on which player scores the highest individual runs in the match. Settlement is based on the official match statistics recorded by the governing body. Only runs actually scored count towards this market; penalty runs do not. If a player is listed in the market but does not bat in the match, bets on that player are void.
If two or more batsmen end with the same highest score, bets on both/all tied batsmen are void. For Test matches, the market covers all innings; for limited-overs matches, the market covers all scheduled overs of the match. Bets must be placed before the first ball is bowled.
The Top Bowler market is settled on which bowler takes the most wickets in the match. Settlement is based on the official wicket count as recorded by the match officials. If a bowler is listed in the market but does not bowl in the match, bets on that bowler are void. Wickets are credited to the bowler who delivered the ball on which the dismissal occurred.
If two or more bowlers end with the same highest number of wickets, bets on both/all tied bowlers are void. For Test matches, wickets are counted across all innings; for limited-overs matches, wickets are counted across all scheduled overs. Bets must be placed before the first ball is bowled.
The Total Runs market is settled on the combined runs scored by both teams in the match. Settlement is based on all runs scored from legal deliveries, including boundaries, sixers, and penalty runs. For Test matches, runs from all innings are counted. For limited-overs matches, runs are counted from all scheduled overs or until the match is officially concluded.
If a match is abandoned without any result, bets are void. If a match is reduced due to weather and a revised target is set, only the runs scored during the revised match length are counted. Penalty runs awarded by the umpire are included in the settlement. Bets must be placed before the first ball is bowled.
This market covers the method by which a specific player will be dismissed, including bowled, caught, LBW, run out, stumped, and other dismissal types. Settlement is based on the official dismissal method recorded by the match officials. If a player is listed and does not bat or is not out in the match, bets are void. The dismissal type must match the official record exactly for bets to win.
If a batsman retires hurt and does not resume batting, that is not treated as a dismissal for this market. Bets must be placed before the first ball is bowled. If the match is abandoned before a player is dismissed, bets on that player are void.
The Innings Runs market is settled on the total runs scored by a specific team during a designated inning. For Test matches, this covers a single batting inning. For limited-overs matches, this covers the specified team's batting phase. Settlement is based on all runs scored from legal deliveries in that inning, including boundaries and penalty runs.
If an innings is not completed due to the match being abandoned, bets are void. If a match is shortened and the specified innings is not played, bets are void. For markets with over/under specifications, the actual runs scored determine settlement. Bets must be placed before the relevant innings begins.
Session and over markets are settled on outcomes within specific segments of play, such as a particular session of a Test match or a specific set of overs in limited-overs cricket. Settlement is based on the official result of that session or overs segment as recorded by match officials. If a session is not completed due to weather or abandonment, bets are void.
For over-specific markets, the specified number of overs must be completed for bets to stand. If play is suspended and the session or overs are not completed on the same calendar day, bets are void. Bets must be placed before the start of the relevant session or overs.
The Man of the Match market is settled on the player officially designated as Man of the Match by the match officials or governing body. Settlement is based on the official award as announced at the conclusion of the match. If a player is listed in the market but does not participate in the match, bets on that player are void.
If a match is abandoned without a result, bets are void as no Man of the Match award is typically given. In the event of a dispute regarding the official Man of the Match award, settlement follows the decision of the match officials. Bets must be placed before the toss of the coin.
Outright markets cover tournament-wide or series-long outcomes such as World Cup winners, series winners, or individual awards. Settlement is based on the official result as determined by the governing body at the conclusion of the tournament or series. All outright bets remain valid for the duration of the event unless the team is eliminated.
If a team withdraws or is banned from the tournament before the conclusion, bets on that team are void. For individual player awards, the player must be actively participating in the tournament for bets to stand. Settlement occurs once all matches are completed and official results are confirmed by the governing body.
The Match Result market is settled on the team that wins the match according to the rules of rugby union. Settlement is based on the final score at the conclusion of regular time, including all tries, conversions, penalties, and drop goals. The team with the higher score wins the match. If the scores are equal after regular time and no extra time is played, bets are void unless the match rules specify a winner through other means.
If a match is abandoned before a winner is determined by the league, bets are void. Matches that go to extra time are settled on the team that wins in extra time. Bets must be placed before the kick-off of the match. In the event of a match being postponed to a different calendar day, bets remain valid unless stated otherwise at the time of betting.
The Handicap market is a spread bet where one team is given a points advantage and the other a points disadvantage. Settlement is based on the final match score adjusted by the specified handicap. The team with the handicap advantage must exceed the spread to win the bet; the team with the disadvantage must overcome it. All points scored during the match, including tries, conversions, penalties, and drop goals, count towards the handicap settlement.
If a match is abandoned before completion, bets are void. Matches that go to extra time are settled on the final score including extra time. If the adjusted score is exactly equal after applying the handicap, bets are void unless stated otherwise. Bets must be placed before the kick-off of the match.
The Total Points market is settled on whether the combined points scored by both teams will be over or under a specified total. Settlement is based on all points scored during the match, including tries (5 points), conversions (2 points), penalties (3 points), and drop goals (3 points). The calculation includes all points scored in regular time and any extra time played.
If a match is abandoned before completion, bets are void. If a match goes to extra time, all points scored in extra time are included in the settlement. Bets must be placed before the kick-off of the match. Points are counted according to the official rugby union scoring system at the time of the match.
The First Try Scorer market is settled on which player scores the first try in the match. Settlement is based on the order in which tries are officially recorded by the match officials. If a player is listed in the market but does not play in the match, bets on that player are void. The first try must be officially credited to a specific player for settlement to occur.
If a match is abandoned before a try is scored, bets are void. If a match goes to extra time, the first try in that extra time does not reset this market if a try has already been scored in regular time. Bets must be placed before the kick-off of the match. If two players score tries simultaneously (which is not possible in practice), the first would be determined by the match officials.
The Anytime Try Scorer market is settled on whether a specific player scores at least one try at any point in the match. Settlement is based on the official tries credited to that player during the match, including tries in regular time and any extra time. If a player is listed in the market but does not play in the match, bets on that player are void.
If a player is removed from the match due to injury or suspension before scoring a try, bets on that player are still settled based on their final try tally. If a match is abandoned before completion, bets are void. Bets must be placed before the kick-off of the match. A player may score multiple tries; this market is settled if they score at least one.
The HT/FT (Half-Time/Full-Time) market is settled on the result at half-time and the result at full-time. You select which team will be ahead at half-time and which team will win at full-time. Settlement is based on the official scores at the half-time interval and at the conclusion of regular time. Both conditions must be met for bets to win.
If a match is abandoned before the completion of the first half, bets are void. If a match is abandoned at half-time before the second half is played, bets are void. Matches that go to extra time are settled on the team winning in regular time, not including extra time. Bets must be placed before the kick-off of the match.
The Winning Margin market is settled on the difference in points between the winning and losing team at the end of the match. You can bet on the margin falling within a specific range, such as 1-5 points, 6-10 points, or greater than 10 points. Settlement is based on the final score difference in regular time, or if extra time is played, on the final score including extra time.
If a match is abandoned before a winner is determined, bets are void. If the match ends in a tie with no extra time played, bets are void. The margin is calculated as the absolute difference between the two teams' final scores. Bets must be placed before the kick-off of the match.
The Total Tries market is settled on the combined number of tries scored by both teams in the match. Settlement is based on the official count of tries credited to both teams, including tries in regular time and any extra time played. Each try scored by either team counts as one towards the total.
If a match is abandoned before completion, bets are void. If a match goes to extra time, all tries scored in extra time are included in the total. Bets must be placed before the kick-off of the match. Over/under bets are settled based on whether the total meets or exceeds the specified number.
Outright markets cover tournament-wide or season-long outcomes such as league champions, cup winners, or playoff victors. Settlement is based on the official result as determined by the league or competition organizer at the conclusion of the season or tournament. All outright bets remain valid for the entire duration of the competition unless a team is eliminated or withdraws.
If a team withdraws from the competition before the conclusion, bets on that team are void. For playoff or knockout tournaments, a team must advance through the final match to be declared the winner. Settlement occurs once all matches are completed and official standings are confirmed by the governing body.
The Match Result market is settled on the team that wins the match according to rugby league rules. Settlement is based on the final score at the conclusion of regular time, including all tries, conversions, penalties, and drop goals. The team with the higher score wins the match. If the scores are equal after regular time and no extra time is played, bets are void unless the competition rules specify a winner through other means such as the play-the-ball system.
If a match is abandoned before a winner is determined by the league, bets are void. Matches that go to extra time are settled on the team that wins in extra time. Bets must be placed before the kick-off of the match. In the event of a match being postponed to a different calendar day, bets remain valid unless stated otherwise at the time of betting.
The Handicap market is a spread bet where one team is given a points advantage and the other a points disadvantage. Settlement is based on the final match score adjusted by the specified handicap. The team with the handicap advantage must exceed the spread to win the bet; the team with the disadvantage must overcome it. All points scored during the match, including tries, conversions, penalties, and drop goals, count towards the handicap settlement.
If a match is abandoned before completion, bets are void. Matches that go to extra time are settled on the final score including extra time. If the adjusted score is exactly equal after applying the handicap, bets are void unless stated otherwise. Bets must be placed before the kick-off of the match.
The Total Points market is settled on whether the combined points scored by both teams will be over or under a specified total. Settlement is based on all points scored during the match, including tries (4 points in rugby league), conversions (2 points), penalties (2 points), and drop goals (1 point). The calculation includes all points scored in regular time and any extra time played.
If a match is abandoned before completion, bets are void. If a match goes to extra time, all points scored in extra time are included in the settlement. Bets must be placed before the kick-off of the match. Points are counted according to the official rugby league scoring system at the time of the match.
The Try Scorer market includes both First Try Scorer and Anytime Try Scorer variations. For First Try Scorer, settlement is on the player who scores the first try. For Anytime Try Scorer, settlement is on whether a specified player scores at least one try at any point in the match. Settlement is based on the official tries credited by the match officials.
If a player is listed in the market but does not play in the match, bets on that player are void. If a player is removed due to injury before scoring, bets are settled on their final try tally. If a match is abandoned before completion, bets are void. Bets must be placed before the kick-off of the match. A player may score multiple tries; anytime markets are settled if they score at least one.
The Half Time Result market is settled on which team is ahead at the end of the first half. Settlement is based on the official score at the half-time interval. You select whether you believe the home team will be ahead, the away team will be ahead, or the teams will be tied at half-time.
If a match is abandoned before the completion of the first half, bets are void. The half-time score is based on all points scored up to the half-time whistle. Bets must be placed before the kick-off of the match. If the score is tied at half-time and there is no tie option available, bets are void.
The Winning Margin market is settled on the difference in points between the winning and losing team at the end of the match. You can bet on the margin falling within a specific range, such as 1-6 points, 7-12 points, or greater than 12 points. Settlement is based on the final score difference in regular time, or if extra time is played, on the final score including extra time.
If a match is abandoned before a winner is determined, bets are void. If the match ends in a tie with no extra time played, bets are void. The margin is calculated as the absolute difference between the two teams' final scores. Bets must be placed before the kick-off of the match.
The Total Tries market is settled on the combined number of tries scored by both teams in the match. Settlement is based on the official count of tries credited to both teams, including tries in regular time and any extra time played. Each try scored by either team counts as one towards the total.
If a match is abandoned before completion, bets are void. If a match goes to extra time, all tries scored in extra time are included in the total. Bets must be placed before the kick-off of the match. Over/under bets are settled based on whether the total meets or exceeds the specified number.
Outright markets cover tournament-wide or season-long outcomes such as league champions, cup winners, or playoff victors. Settlement is based on the official result as determined by the league or competition organizer at the conclusion of the season or tournament. All outright bets remain valid for the entire duration of the competition unless a team is eliminated or withdraws.
If a team withdraws from the competition before the conclusion, bets on that team are void. For playoff or knockout tournaments, a team must advance through the final match to be declared the winner. Settlement occurs once all matches are completed and official standings are confirmed by the governing body.
Bets are settled on the official decision announced by the referee or judges immediately following the conclusion of the bout. A fighter is deemed the winner if they win by knockout (KO), technical knockout (TKO), decision, or disqualification. If a fight is declared a draw or no-contest by the official judges or referee, bets on either fighter to win will be void and stakes returned. Bets placed are for the scheduled bout outcome only; if the fight does not take place as scheduled or is cancelled, bets are void. In the event of a fighter being replaced, bets already placed on the original fighter are void.
Only the official scorecards and referee decision count for settlement purposes. Any subsequent appeals, reversals, or changes to the decision made after the bout concludes do not affect the settlement of bets placed. Bets are settled immediately upon the announcement of the official result.
Bets are settled based on the specific manner in which the fight concludes. Valid outcomes include: Knockout (KO) where a fighter cannot continue; Technical Knockout (TKO) where the referee, corner, or medical personnel stop the bout; Decision (Unanimous, Split, or Majority) determined by judges' scorecards; or Disqualification where a fighter is disqualified for rule violations. The method must be confirmed by the official referee's call or judges' official decision.
If a fight ends by draw, all method of victory bets are void and stakes returned. In cases where the referee reports different information than the official scorecards, the official written decision takes precedence for settlement purposes. Any method of victory selections that do not occur are settled as losing bets.
Bets are placed on which fighter wins and in which specific round the bout concludes. A round is considered complete when the bell rings at the end of that round. If a fight ends during a round (knockout, TKO, or stoppage), that incomplete round is the round in which the fight ended. For settlement purposes, the round in which the official decision is announced determines the result.
If a fighter is declared the winner but not in the round specified in the bet, the wager is lost. Draw settlements or fights that are not completed result in voids for the specific round selections. Round betting includes all rounds scheduled for the bout, regardless of actual fight duration.
Bets are settled on the total number of completed rounds in the fight. A round is considered completed when the bell rings signaling the end of that round. If a fight ends during a round due to knockout, TKO, or medical stoppage, that round in progress counts as a completed round for settlement purposes. The official referee's time and round count determine the settlement.
Bets on Over or Under a specified number of rounds are settled based on the total rounds completed. If the fight reaches exactly the round total specified (e.g., Over/Under 4.5 rounds with fight ending in Round 5), the Over bet wins. If the bout is cancelled or does not take place, all over/under bets are void.
This market is offered only when the bout goes the full distance without knockout or TKO. Bets are settled based on the judges' official scorecards after all rounds are completed. Selections include Unanimous Decision, Split Decision, or Majority Decision. The official scorecard announced by the judges determines the result, and this outcome is used for settlement regardless of media scores or fan opinions.
If the fight does not reach a decision (ends in knockout, TKO, disqualification, or draw), all points decision bets are void and stakes returned. Bets are valid only if placed prior to the bout outcome being determined. Any appeals or official result modifications after the bout concludes do not affect the settlement.
Bets are settled on whether the bout results in a draw. A draw occurs when judges' scorecards are tied or when neither fighter achieves a decisive victory as determined by the official judges' decision. This includes Majority Draw (one judge scoring for each fighter, one even) or Unanimous Draw (all judges scoring even). The official decision announced by the referee determines if a draw has occurred.
Draw bets win only if the bout formally concludes with a draw decision. If the fight ends by knockout, TKO, decision, or disqualification, draw bets lose. Bets on draw are placed against the live bout outcome and settle immediately when the official result is announced.
Bets are settled on whether the bout will be decided by knockout (KO) or technical knockout (TKO) and in which specific round this occurs. A knockout occurs when a fighter is unable to continue due to strikes or their effects. A technical knockout occurs when the referee stops the bout due to the fighter's inability to defend themselves, or when the fighter's corner throws in the towel. Both KO and TKO are treated as stoppage victories.
The round in which the stoppage is called determines the result. If the bout ends by decision, draw, or disqualification, KO/TKO bets are void. If a fight ends by KO/TKO but not in the specified round, the wager loses. The official referee's call and time are definitive for settlement purposes.
Bets are settled on the official decision announced by the referee immediately following the conclusion of the bout. A fighter wins by knockout (KO), technical knockout (TKO), submission, decision, or disqualification. If a fight is declared a draw or no-contest by the official judges or referee, bets on either fighter to win are void and stakes returned. Bets are placed for the scheduled bout only; cancellations or fighters being replaced result in void bets and returned stakes.
The official post-fight announcement by the referee or judges is the sole determinant for settlement. Subsequent appeals, overturned decisions, or corrections made after the bout concludes do not affect settled bets. In cases of fighter injury or illness leading to cancellation, all bets are void regardless of how much of the event has been completed.
Bets are settled based on the specific manner in which the fight concludes. Valid outcomes include: Knockout/TKO where the referee stops the bout due to strikes or fighter's inability to defend; Submission where a fighter taps out or the referee stops the bout due to an applied submission technique; Decision (Unanimous, Split, or Majority) based on judges' scorecards; or Disqualification for fouls or rule violations. The official referee's announcement determines the method of victory.
If the fight ends in a draw, all method of victory bets are void. The specific submission type or striking method does not affect the settlement of Method of Victory bets; only the broader category matters. Bets placed on a method that does not occur are settled as losses.
Bets are placed on which fighter wins and the specific round in which the bout concludes. A round is considered complete when the bell rings at the end of that round. If a fight ends during a round (knockout, TKO, submission, or stoppage), that incomplete round is the round in which the fight ended for settlement purposes. The official referee's call determines the exact round of conclusion.
To win, the selected fighter must win the bout AND the fight must end in the specified round. If the fighter wins but the fight reaches a different round, the bet loses. Draws or fights not completed settle voids for round betting selections. All rounds scheduled for the bout are included in round betting options.
Bets are settled on the total number of completed rounds in the fight. A round is complete when the bell rings signaling the end of that round. If a fight ends during a round due to knockout, TKO, submission, or medical stoppage, that round in progress counts as a completed round for settlement. The official timekeeper's record determines the final round count.
Over/Under bets are settled based on the total rounds completed. If a bout reaches exactly the specified number (e.g., Over/Under 2.5 with bout ending in Round 3), the Over selection wins. If the bout is cancelled, postponed indefinitely, or does not take place as scheduled, all over/under bets are void.
Bets are settled on whether the bout reaches the final round scheduled without a stoppage (knockout, TKO, or submission). If the fight goes to the judges' decision after all scheduled rounds are completed, the "Yes" selection wins. The fight must complete all scheduled rounds, with both fighters still actively competing, for this bet to settle as a win.
If the bout ends by knockout, TKO, submission, disqualification, or medical stoppage before the final bell sounds, the "No" selection wins. A draw decision where all rounds are completed settles as "Yes" (fight went the distance). Cancelled or non-competitive bouts result in void settlements.
Bets are settled on whether a fighter will be awarded an official Performance Bonus (or similar award) by the promotion following the event. For UFC events, this includes Fight of the Night, Performance of the Night, or any officially designated bonuses announced by the promotion. The bonus must be officially awarded and announced by the promotion post-event for bets to be settled as wins.
If the bout is cancelled, does not take place, or no official bonuses are announced for the event, all performance bonus bets are void. If a fighter is awarded a bonus in any category, bets on that fighter to receive a bonus win regardless of the specific bonus type. Media predictions or speculation do not affect settlement; only official promotion announcements count.
Bets are settled on the player who finishes in first place in the tournament according to the final official leaderboard. The winner is determined by the lowest total score across all rounds completed, with any applicable tiebreaker procedures (sudden-death playoff or aggregate score method) used to determine the winner. The official tournament organizer's final results determine settlement, not media reports or provisional leaderboards.
If a player withdraws or is disqualified before completing the tournament, bets on that player are void. If the tournament is cancelled or not completed, bets are void. A player must complete at least 18 holes (one round) for the bet to be valid; players not starting the tournament result in void bets. Bets are placed on the scheduled tournament format and any changes to format or scoring do not affect already-settled bets.
Each Way bets consist of two separate bets: a Win bet and a Place bet. The Win portion is settled as per Tournament Winner rules. The Place portion is settled on whether the selected player finishes within the designated place positions, typically the top 15-20 finishers depending on field size and tournament type. Odds for each portion are displayed separately, and both portions are settled independently.
If a player withdraws before the tournament concludes, both the Win and Place portions are void. If a player completes the tournament but finishes outside the place positions, the Place portion loses while the Win portion may win if applicable. The specific place odds are determined at the time of the bet and published clearly on the betting slip. If the tournament is cancelled, both portions are void.
Bets are settled on whether a player finishes within the specified top positions (Top 5, Top 10, or Top 20) according to the final official leaderboard. The player must complete the tournament and finish in the designated range of positions for the bet to win. If multiple players tie in score, tiebreaker rules applied by the tournament determine the final standings.
If a player withdraws before tournament completion, the bet is void. If the tournament is cancelled or not completed, all Top 5/10/20 bets are void. A player who misses the cut in a 72-hole tournament is not eligible for Top finish bets, as missing the cut means they did not complete the tournament scoring. The official final leaderboard posted by the tournament organizer determines settlement.
Bets are settled on which of two selected players will finish with the lower score (better placement) in the tournament. The player finishing in the higher position (lower total score) wins the bet. If both players tie on total score, the bet is void and stakes are returned. Both players must compete and complete at least one round of the tournament for the bet to be valid.
If either player withdraws before the tournament concludes or before a decisive result is determined, the bet is void. If one player misses the cut and the other does not, the player who makes the cut (completes more rounds) is deemed the winner. If both players miss the cut at the same round, the bet is void. Tournament cancellation results in void bets.
Bets are settled on which player has the lowest cumulative score after a specified round of the tournament. The player leading the tournament after that round's completion is the winner. Leaderboard position after the round concludes determines the result. If multiple players share the same score after the round, the bet is void and stakes returned, unless tournament rules establish a tiebreaker that determines a sole leader.
If the tournament is not completed or the specified round is not played, the bet is void. If a player withdraws before or during the specified round, they cannot be the round leader. Provisional leaderboards must be finalized by the tournament organizer before bets are settled. Bets are placed on the scheduled round and if format changes occur, bets remain valid for the actual round played.
Bets are settled on the player with the lowest score after the first 18-hole round of the tournament. The player with the best (lowest) single-round score is the First Round Leader. Official scorecards and the leaderboard after Round 1 completion determine the result. If multiple players share the lowest first-round score, the bet is void and stakes returned unless a tiebreaker is used.
If the tournament is cancelled or the first round is not completed, all bets are void. A player must complete the first round for eligibility as First Round Leader. Bets are placed specifically on the first 18 holes and cannot be transferred to other rounds if the tournament format changes. The official tournament organizer's posted leaderboard after Round 1 is definitive.
Bets are settled on which nationality will produce the tournament winner. The winner's official nationality as recognized by the tournament organizer and governing golf body determines settlement. A player's nationality is typically the country they represent in international competitions, regardless of dual citizenship or birthplace. The official entry list and tournament records specify each player's designated nationality.
If a player from a selected nationality wins the tournament, that nationality bet wins. If no player from a selected nationality finishes in the winning position, that bet loses. Tournament cancellation or non-completion results in void bets. If the tournament winner's nationality is listed differently across sources, the official tournament organizer's record is definitive.
Bets are settled on whether a player will make or miss the cut in tournaments where a cut is used. A player makes the cut if they are among those who advance to the final rounds (typically the top 70 players and ties after 36 holes in standard tournaments). The official cut line determined by the tournament organizer determines settlement. If a player is tied with the cut line, they advance (make the cut).
If the tournament is cancelled before the cut is determined, all made/missed cut bets are void. If a player withdraws before the cut is determined, the bet is void. If no cut is used in a tournament, all made/missed cut bets are void. Bets are placed based on the scheduled tournament format; if the format changes and no cut is used, bets are void.
Bets are settled on whether a player will achieve a hole-in-one at any point during the tournament. A hole-in-one must be officially recorded on the scorecard and confirmed by the player and marker during the tournament round. It must occur during an official competitive round of the tournament. Practice rounds or pre-tournament play do not count.
If a player makes a hole-in-one during any round of the tournament in which they are competing, the "Yes" bet wins. If the tournament is cancelled before a result can be determined, the bet is void. If a player withdraws before any hole-in-one could occur, the bet on that player is void. The official scorecard and tournament records are definitive for settlement.
Bets are settled on outcomes involving players grouped together in the same threesome or pairing during a tournament round. Common markets include which player in the group shoots the lowest score in the round or which group will finish with the best combined score. The official scorecard and leaderboard after the specified round determine the result.
If a player in the selected group withdraws or does not complete the round, they cannot win group betting unless the market specifically addresses incomplete rounds. If any player in the group is disqualified, the market is voided for that player. Groupings are determined by the official draw and published by the tournament organizer. If a grouping change occurs due to withdrawal, the new grouping applies for future rounds and markets.
Bets are settled on the driver who finishes in first place as determined by the official race result. The race winner is the driver who crosses the finish line first and is classified as the race winner by the sporting authority. If a race is stopped before completion, only drivers classified at the time of the red flag are eligible. The official FIA, series, or governing body's final race result is definitive.
If a race is cancelled, postponed indefinitely, or not completed, all bets are void. If a driver is disqualified post-race but had originally finished first, the second-place finisher becomes the race winner for betting purposes only after a reasonable settlement period. Post-race penalties that demote a driver's finishing position affect settlement according to the official final classification. A driver must start the race and be classified to be eligible as race winner.
Bets are settled on whether a driver will finish in the top three positions (1st, 2nd, or 3rd place) in the official race classification. The driver must be classified in the final results by the sporting authority to be eligible for podium settlement. Post-race penalties or disqualifications are applied before podium settlement is determined. The official final classification list determines all podium finishes.
If a driver is disqualified after finishing on the podium, the bet is lost. If a race is not completed or cancelled, podium bets are void. A driver must start and complete enough laps to be classified (typically 90% of race distance) to be eligible for podium bets. If a race is halted and results are declared at a reduced distance, the final official classification at that point determines podium finishers.
Bets are settled on the driver who achieves the fastest qualifying time in the official qualifying session and starts in first position on the grid. The official qualifying result published by the racing authority and series determines the pole position winner. If qualifying is affected by weather, technical issues, or is held in multiple sessions, the fastest aggregate time determines pole position.
If qualifying is cancelled and the grid is determined by previous race results or other means, bets on pole position are void. If a driver is disqualified from qualifying but originally had the fastest time, the next fastest qualifying driver becomes pole position holder for betting purposes. A driver must participate in and complete the qualifying session to be eligible for pole position bets. Post-qualifying grid penalties do not affect pole position settlement.
Bets are settled on the driver who records the fastest lap time during the race, as recognized by the racing authority. The fastest lap must be set during the official race distance. In some series, fastest lap is an awarded point; in others, it is merely recorded. For betting purposes, the official fastest lap time recorded determines the winner regardless of whether points are awarded.
If a race is not completed or is cancelled, fastest lap bets are void. If a driver's fastest lap time is disallowed due to technical infringement or track limits violation, their next fastest lap is considered. If multiple drivers set the same fastest lap time, the bet on the driver who set it first is settled as a winner; if this cannot be determined, the bet is void. Post-race disqualification does not void an earned fastest lap.
Bets are settled on which team or constructor will win the championship title at the conclusion of the season. The championship is won by the constructor or team with the most accumulated points across all races in the season, determined by the official series standings. The constructor or team with the highest point total at the end of the season wins the championship. If there is a points tie, the championship is awarded based on series tiebreaker rules.
If the championship season is cancelled or significantly altered such that a clear champion cannot be determined, bets are void. Bets are settled only after the official season concludes and the championship is confirmed by the series authority. Mid-season trades or team ownership changes do not affect already-placed bets. The final official constructor standings determine settlement.
Bets are settled on which driver will win the championship title at the conclusion of the season. The championship is won by the driver with the most accumulated points across all races in the season, as determined by the official series standings. If there is a points tie at season end, the championship is awarded per series tiebreaker rules (typically count-back or head-to-head). The driver with the highest point total after the final race wins the championship.
If the championship season is cancelled, postponed indefinitely, or cannot be completed, bets are void. Bets are settled only after the official season concludes and the championship is confirmed by the series authority. Mid-season team changes or temporary withdrawals do not void bets on that driver. The final official driver standings as published by the series are definitive for settlement.
Bets are settled on which of two selected drivers will achieve a better finishing position in a race or a higher championship standing at a specified point. For race head-to-head bets, the driver who finishes higher in the race classification wins. For championship head-to-head bets, the driver with more championship points at the specified date wins. If both drivers tie on points or position, the bet is void and stakes returned.
If neither driver competes in the race or season, bets are void. If one driver fails to start or is disqualified and the other completes the race, the competing driver wins. If both are disqualified or fail to start, the bet is void. For championship bets, both drivers must compete in the season for bets to be valid. Bets are settled based on the official final standings or race classification.
Bets are settled on whether a driver will finish in a position that awards championship points in the race. Points finishes vary by series but typically include the top 10 positions in major championships. The driver must be classified in the official final race result and finish in the points-scoring positions to win the bet. Post-race penalties or disqualifications are applied before points finish settlement is determined.
If a driver does not start the race or fails to be classified, the bet loses. If the race is not completed or is cancelled, points finish bets are void. The specific number of points-scoring positions is determined by the series regulations and is published before the race. A driver finishing outside the points-scoring positions loses the bet, even if they led the race at some point.
Bets are settled on whether the safety car will be deployed during the race. A safety car is deployed when the race control decides conditions require a pace car to lead drivers due to incidents, weather, or track conditions. A virtual safety car (VSC) or full safety car deployment counts as a safety car occurrence. The official race report and timing records determine whether a safety car was deployed.
If the race is cancelled before a safety car deployment could occur, the bet is void. A safety car must actually be dispatched and lead the field for the deployment to count. Bets are settled immediately after the race concludes based on whether a safety car was used during the race distance. Multiple safety car deployments in a single race count as one occurrence for "Yes" bets.
DNF (Did Not Finish) markets are settled on whether a driver will fail to complete the race distance. A driver is marked as DNF if they do not cross the finish line while the race is officially running. Reasons for DNF include mechanical failure, crash, exceeding track limits limits leading to disqualification, fuel depletion, or other race-terminating issues. If a driver is classified despite not completing full race distance due to an earlier incident (in races stopped by red flag), they are not considered DNF.
If the race is not completed or is cancelled, DNF bets are void. A driver who starts and is classified as finishing the race cannot be settled as DNF. The official race classification determines whether a driver is marked DNF. Drivers not starting the race are not eligible for DNF markets. Bets are settled based on the official final race report published by the series authority.
Predict the winner of a single stage within a race. Bets are settled based on the rider who crosses the finish line first on the designated stage. In case of a disqualification or non-completion of the stage, bets are void unless the stage is rerun on the same day. Time bonuses and intermediate sprint points do not affect settlement. Only the official finish time is used to determine the winner.
If a stage is abandoned or cancelled and not rerun, all bets on that stage are void and stakes are returned. If a rider is relegated after the finish for technical infringement, the original stage winner stands for settlement purposes. For multi-day races, stage winners must be confirmed before the next stage commences.
Predict the overall winner of the entire race based on cumulative stage times. Bets are settled when the race concludes and the final General Classification standings are published by race officials. The rider with the lowest cumulative time wins, regardless of stage victories or bonus seconds. Only stage times count; time bonuses are included in the settlement calculation.
If a rider abandons the race before completion, their General Classification market is void unless the rider officially withdraws after stage results are already announced. If the entire race is cancelled, all General Classification bets are void and stakes returned. In the event of a dead heat (identical times), odds are applied proportionally to all tied riders.
Predict the winner of the Points Classification (typically indicated by a green jersey in major tours). Points are awarded to riders who finish highest on individual stages and in intermediate sprints according to the race organizer's points scale. Settlement is based on the cumulative points total when the race concludes and the final Points Classification is officially confirmed.
Point deductions or penalties applied during the race are included in the final settlement. If a rider abandons the race, they are removed from the Points Classification. Changes to points due to stage time adjustments or disqualifications are honored. In a tie at the conclusion of the race, the settlement follows the race's official tie-breaking procedures.
Predict the winner of the King of Mountains classification (typically indicated by a white/red polka dot jersey). Points are awarded based on a rider's placement over categorized mountain passes during the race. The classification winner is determined by cumulative points across all mountain finishes. Settlement occurs when the final race standings are officially published.
Mountains must be ridden in the race as scheduled for points to count. If a mountain stage is cancelled, points from that stage are voided. A rider must complete the race to be eligible for the King of Mountains title. Riders who abandon before the final stage are removed from the classification. If points are adjusted due to official corrections, the amended totals are used for settlement.
Predict which of two nominated riders will achieve a better finishing position in a specific race or classification (General Classification, Points, King of Mountains, etc.). Settlement is based on the final official standings in the specified classification. The rider with the superior placement wins the bet.
If both riders finish with identical times/points, or both abandon the race, the bet is void and stakes returned. If the specified classification is cancelled, all related Head-to-Head bets are void. The bet stands regardless of whether riders are in the same or different teams. For stage-based Head-to-Heads, settlement follows the same rules as Stage Winner markets.
Predict whether a selected rider will finish in the top 3, top 5, or top 10 of the General Classification (or designated classification). Settlement is based on the final official standings when the race concludes. The rider must complete the race and be ranked within the specified positions to be settled as a winner.
If the race is abandoned or cancelled, all Top Finish bets are void and stakes returned. Riders who are disqualified after the finish may have their final position adjusted, which affects settlement. If the specified classification is modified by race officials after publication, the amended standings are used for settlement. A rider who abandons before the race conclusion is not considered to have finished.
Predict the winner of a darts match. Settlement is based on the player who wins the required number of legs according to the match format (best of 5, best of 7, best of 9, etc.). The match winner is determined by the first player to reach the winning threshold. Official match records and tournament announcements are used for settlement.
If a match is postponed and rescheduled within 48 hours, bets remain active. If postponed beyond 48 hours or cancelled, all Match Winner bets are void and stakes returned. If a player retires or is disqualified during the match after at least one leg has been completed, the opponent is settled as the winner. If retirement occurs before any leg is completed, bets are void.
Predict the exact final scoreline of a darts match (e.g., 4-2, 5-3). Settlement is based on the final leg count when one player reaches the winning threshold. Both the winner and the exact leg difference must be correct for the bet to be a winner. Official match results published by the tournament or PDC/WDF are definitive.
If a match is abandoned after at least one leg with no official completion, the Correct Score market is void and stakes returned. If the match format changes after betting commences (e.g., from best of 7 to best of 5), bets are void. Restarted matches due to technical issues are treated as the same match; final scores from the restart are used for settlement.
Predict whether the total number of legs played in a match will be Over or Under a specified threshold. Settlement is based on the total legs played when the match concludes (the sum of legs won by both players). For example, in a match ending 4-2, the total is 6 legs. The line set by the operator determines the O/U cutoff.
If the match is abandoned after at least one leg has been played, settlement is based on the legs completed. If abandoned before any leg is completed, the market is void and stakes returned. If the match format is changed after betting, the market is void. Pushes (exact total matching the line) result in a refund of stakes where applicable per house rules.
Predict which player will throw the most 180-point finishes (three consecutive treble 20s) during a match. Settlement is based on the final count of 180s thrown by each player when the match concludes. Official match statistics provided by the tournament or broadcast are used. A 180 is only counted if the full three-dart combination is completed.
If both players throw the same number of 180s, the market is void and stakes are returned. If a match is abandoned before completion, all 180s thrown up to that point are counted. If official statistics are later corrected, the amended count is used for settlement. Live throw data is disregarded; only official final records are used.
Predict whether the combined number of 180-point finishes thrown by both players will be Over or Under a specified number. Settlement is based on the total count of 180s when the match ends. Each 180 is counted as one, regardless of when it was thrown. The line is set prior to match commencement.
If a match is abandoned, all 180s thrown to that point are counted toward the total. If the match is voided entirely due to cancellation, the Total 180s O/U market is void and stakes returned. Official statistics are definitive; broadcast or live commentary counts are not used. If the total equals the line exactly, a push occurs and stakes are refunded per house rules.
Predict the value of the highest checkout achieved in a match (the final scoring dart(s) that reduce a player's score to exactly zero). Settlement is based on the highest checkout scored by either player during the match. Checkouts are scored in darts and must be verified by official records. The player's final leg-winning checkout is included in settlement.
Only successful checkouts (those that win a leg or match) count. Failed checkout attempts are disregarded. If a match is abandoned, the highest checkout achieved up to that point is used for settlement. If official records show different checkout values than announced, the corrected value is used. If no checkout is achieved in a match (e.g., match ends abnormally), the market is void.
Predict whether a player will achieve a checkout of exactly 170 points during a match (a 25-point bull followed by three treble 20s). Settlement is based on whether either or both players successfully throw a 170 checkout during the match. The 170 is considered the maximum checkout and is tracked separately from other checkouts in professional darts.
The 170 must be a successful checkout that wins a leg (not a failed attempt). If a player attempts but fails a 170 (scores a 170 but doesn't complete the checkout), it is not counted. If the match is abandoned before any 170 is thrown, the market is void and stakes returned. Official match records determine settlement.
Predict whether a player will achieve a 9-dart finish (the maximum possible score in a three-dart round, 180 points, thrown three consecutive times to reach a total of 540 points and win a leg) during a match. This is one of darts' rarest achievements. Settlement is based on whether a 9-dart finish occurs during the actual match play.
The 9-dart finish must occur during competitive match play; practice throws or exhibition rounds do not count. If either player achieves a 9-dart finish, the bet is settled as a winner. If the match is abandoned or voided, the market is void unless the 9-dart finish occurred before abandonment. Official record and broadcast confirmation are required for settlement.
Predict whether a specific player will throw Over or Under a set number of 180-point finishes in a match. Settlement is based on the exact count of 180s thrown by the nominated player only. Each 180 (three consecutive treble 20s) is counted once, regardless of match context. The line is set prior to match start.
If a match is abandoned, all 180s thrown by the player up to that point are counted. If the match is voided due to cancellation before any play, the market is void and stakes returned. Official match statistics are definitive. If the player's 180 count equals the line exactly, a push results and stakes are refunded per applicable rules.
Predict the winner of an entire tournament. Settlement is based on the player who wins the final match of the tournament as determined by the official tournament organizer. All preliminary rounds, qualifiers, and finals are included in determining the outright winner. Only the player crowned champion is settled as a winner.
If a player withdraws before their first match, bets on that player are void and stakes returned. If withdrawal occurs after at least one match is played, bets are lost. If the entire tournament is cancelled, all Outright bets are void and stakes returned. If the tournament is significantly restructured (e.g., format change, reduced field), existing bets remain valid on the new structure.
Predict the winner of a snooker match. Settlement is based on the player who wins the required number of frames according to the match format (best of 5, best of 7, best of 9, best of 11, etc.). The first player to reach the winning threshold of frames is declared the match winner. Official tournament records are used for settlement.
If a match is postponed and rescheduled within 48 hours, bets remain valid. If postponed beyond 48 hours or cancelled entirely, all Match Winner bets are void and stakes returned. If a player retires or is disqualified after at least one frame has been completed, the opponent is settled as the winner. Retirement before any frame starts results in void bets.
Predict the winner of a specific frame within a match. Settlement is based on the player who legally pots the final ball(s) and wins the frame. In snooker, a frame is won when one player's opponent concedes, all balls are potted by one player, or a player commits a foul that makes the win mathematically impossible. Official frame-by-frame records determine settlement.
If a frame is abandoned or declared void due to a foul or dispute, Frame Winner bets on that frame are void and stakes returned. If a frame is not played as scheduled (match ends early), bets on unplayed frames are void. If the official frame result is later corrected due to rule violations, the amended result is used for settlement.
Predict the match result after applying a theoretical frame handicap. For example, "Player A -1.5" means Player A must win by at least 2 frames for the bet to win. Settlement is based on the final frame scoreline compared to the handicap applied. If Player A wins 4-2 on a -1.5 handicap, the bet wins because 4 - 2 - 1.5 is positive. Various handicap lines are offered depending on perceived skill differences.
If a match is abandoned after at least one frame, the handicap is applied to the frames played to date. If abandoned before completion, the market may be void or settled based on partial play per house rules. If the entire match is cancelled, Frame Handicap bets are void and stakes returned. A push (exact handicap match) results in a stake refund where applicable.
Predict whether the total number of frames played will be Over or Under a specified threshold. Settlement is based on the combined frames won by both players when the match concludes (e.g., a 4-2 match result equals 6 total frames). The operator sets the O/U line prior to the match.
If a match is abandoned after at least one frame, the total frames played to that point are counted. If abandoned before any frame is completed, the market is void and stakes returned. If the match format is changed after betting commences, the market is void. If the total frames equals the line exactly, a push occurs and stakes are refunded per applicable house rules.
Predict the exact final frame scoreline of a match (e.g., 4-1, 5-3, 6-2). Both the match winner and the exact frame difference must be correct. Settlement is based on the final official match result when one player reaches the winning frame threshold. Snooker's frame-by-frame scoring is deterministic, allowing for precise Correct Score predictions.
If a match is abandoned after at least one frame with no official completion, the Correct Score market is void and stakes returned. If the match format is changed after betting, bets are void. If frames are replayed or retaken due to technical issues, the final result of the restarted frame is used for settlement. Official tournament records are definitive.
Predict whether a player will score a century break (a break of at least 100 points in a single turn) during a match. Settlement is based on whether either or both players achieve a century break (100+ points) in any frame. A break is the continuous series of shots without the cue ball entering a pocket. Official match records and official scoresheets record breaks.
The century break must be completed in actual match play; unfinished centuries (where the player's turn ends before reaching 100) do not count. If a match is abandoned, only century breaks that were completed before abandonment are counted. Official records provided by the referee and tournament are definitive. Live commentary counts are not used for settlement.
Predict the highest break (longest scoring sequence by one player) achieved in a match. Settlement is based on the single highest break scored by either player during the entire match. Breaks are scored in points; the maximum break in snooker is 147 (potting all object balls and the cue ball only at the end, with the black ball worth 7 points). Official break records are used for settlement.
Only completed breaks count; incomplete breaks (where the player misses or fouls) do not. If a match is abandoned, the highest break achieved up to that point is used. If official records are later corrected, the amended high break is used for settlement. If a foul is committed during a break and the break is void, any previously completed break in that match remains valid.
Predict the winner of an entire tournament. Settlement is based on the player who wins the final match of the tournament as officially declared. All rounds, qualifying stages, and playoff matches are included. Only the tournament champion (final match winner) is settled as a winner of Outright bets.
If a player withdraws before their first match is played, bets on that player are void and stakes returned. If withdrawal occurs after the first match, bets are lost. If the tournament is cancelled entirely, all Outright bets are void and stakes returned. If the tournament structure is changed significantly (e.g., qualifier elimination, format modification), existing bets remain valid under the new structure.
Predict the winner of a table tennis match. Settlement is based on the player who wins the required number of sets according to the match format (best of 5, best of 7, etc.). The first player to reach the winning threshold of sets is declared the match winner. In table tennis, sets are played to 11 points (or sometimes 21 in older formats), and the first player to win 11 points by a 2-point margin wins the set.
If a match is postponed within 48 hours, bets remain valid. If postponed beyond 48 hours or cancelled, all Match Winner bets are void and stakes returned. If a player retires or is disqualified after at least one set is completed, the opponent is settled as the winner. If retirement occurs before any set starts, bets are void and stakes returned.
Predict the match result after applying a set handicap. For example, "Player A -1.5" means Player A must win by at least 2 sets. Settlement is based on the final set scoreline adjusted by the handicap. If Player A wins 3-1 on a -1.5 handicap, the adjusted score becomes 3 - 1 - 1.5 = 0.5, settling as a win. Various handicap lines reflect perceived skill differences between players.
If a match is abandoned after at least one set, the handicap is applied to the sets played. If abandoned before completion, settlement may follow partial play rules per house policy. If the match is entirely cancelled, Set Handicap bets are void and stakes returned. A push (exact handicap match) results in a stake refund where applicable.
Predict whether the total number of points played in a match will be Over or Under a specified threshold. Points are counted cumulatively across all sets (all points played by both players combined). For example, if sets end 11-9, 11-7, 11-10, the total points would be 20 + 18 + 21 = 59. The operator sets the O/U line prior to match start.
If a match is abandoned after at least one set is completed, all points played to that stage are counted. If abandoned before any set is complete, the market is void and stakes returned. If the match format is changed (e.g., best of 5 becomes best of 3), the market is void. If the total equals the line exactly, a push results and stakes are refunded per applicable rules.
Predict the winner of a specific set within a match. Settlement is based on the player who reaches 11 points first with a 2-point margin (or per the designated format). Official match records and set-by-set scoring determine settlement. Each set is independent and can be bet individually.
If a set is abandoned before completion, Set Winner bets on that set are void and stakes returned. If a set is retaken due to technical issues, the final result of the restarted set is used for settlement. If a match ends before a designated set is played (match decided early), bets on unplayed sets are void. Official records are definitive for settlement.
Predict the exact final set scoreline of a match (e.g., 3-0, 3-1, 3-2, 2-4 in best-of-7 format). Both the match winner and the exact set count must be correct. Settlement is based on the final official match result when one player reaches the winning set threshold. Table tennis's clear point-and-set structure allows for precise Correct Score predictions.
If a match is abandoned after at least one set is completed but before the final result is determined, the Correct Score market is void and stakes returned. If the match format is altered after betting, bets are void. If sets are replayed or retaken, the final result of the restarted set is used. Official tournament records are definitive for settlement.
Predict the winner of a volleyball match. Settlement is based on the team that wins the required number of sets according to the match format (best of 3, best of 5, etc.). In modern volleyball, sets are played to 25 points (with a 2-point margin required), and the first team to reach the winning set threshold is declared the match winner. Official match records determine settlement.
If a match is postponed and rescheduled within 48 hours, bets remain valid. If postponed beyond 48 hours or cancelled entirely, all Match Winner bets are void and stakes returned. If a team withdraws or is disqualified after at least one set has been completed, the opposing team is settled as the winner. Withdrawal before any set starts results in void bets.
Predict the match result after applying a set handicap. For example, "Team A -1.5" means Team A must win by at least 2 sets. Settlement is based on the final set scoreline adjusted by the handicap. If Team A wins 3-1 on a -1.5 handicap, the adjusted score becomes 3 - 1 - 1.5 = 0.5, settling as a win. Various handicap levels reflect perceived team strength differences.
If a match is abandoned after at least one set is completed, the handicap is applied to those sets. If abandoned before any set is complete, the market may be settled based on partial play or voided per house rules. If the entire match is cancelled, Set Handicap bets are void and stakes returned. A push (exact handicap result) results in a stake refund where applicable.
Predict whether the total number of sets played will be Over or Under a specified threshold. For example, if a match is won 3-1, the total sets are 4. If won 3-0, the total is 3. The operator sets the O/U line prior to match commencement. This market is straightforward as the match format determines the possible totals (3, 4, or 5 sets in a best-of-5).
If a match is abandoned after at least one set, the sets played to that point are counted toward the total. If abandoned before completion, settlement is based on partial play. If the entire match is cancelled, the Total Sets market is void and stakes returned. If the total equals the line exactly, a push occurs and stakes are refunded per applicable rules.
Predict whether the total points scored in a specific set will be Over or Under a threshold. Points are accumulated by both teams combined in that set only (not across the entire match). For example, if a set ends 25-22, the total points are 47. The line is set prior to the match or set in question.
If a set is abandoned before completion, the market is void and stakes returned. If a set is retaken or replayed, settlement is based on the final completed set result. If the match ends before the specified set is played (match decided in fewer sets), bets on unplayed sets are void. Official set scores are definitive for settlement.
Predict the exact final set scoreline of a match (e.g., 3-0, 3-1, 3-2, 2-3 depending on format). Both the match winner and the exact set count must be correct for settlement. Settlement is based on the official final match result when one team reaches the winning set threshold. Volleyball's distinct set structure allows for precise Correct Score predictions.
If a match is abandoned after at least one set but before completion, the Correct Score market is void and stakes returned. If the match format is changed after betting (e.g., from best of 5 to best of 3), bets are void. If sets are retaken due to technical issues, the final result of the restarted set is used for settlement. Official records are definitive.
Predict the outcome of a handball match: team win, draw, or loss. Settlement is based on the final score when the match concludes. In most handball formats, a winner is determined by the team with the higher score. If the match score is tied after regular time and extra time, a draw is recorded (or penalty shootout determines the winner depending on the competition). Official match records are definitive.
If a match is postponed and rescheduled within 48 hours, bets remain valid. If postponed beyond 48 hours or cancelled, all Match Result bets are void and stakes returned. If a match is abandoned after at least 40 minutes of regular play (for standard matches), the result at that point stands. If abandoned before 40 minutes, the match is voided and bets are refunded. Suspended matches resumed within 48 hours are treated as the same match.
Predict the match result after applying a goal handicap. For example, "Team A -2.5" means Team A must win by 3 or more goals. Settlement is based on the final goal difference adjusted by the handicap. If Team A wins 28-24, the adjusted margin becomes 4 - 2.5 = 1.5, settling as a win. Various handicap lines reflect perceived team strength differences.
If a match is abandoned after at least 40 minutes of regular play, the handicap is applied to the goals scored to that point. If abandoned before 40 minutes, the market is void and stakes returned. If the entire match is cancelled, Handicap bets are void and stakes returned. A push (exact handicap result) results in a stake refund where applicable. Extra time and penalty shootouts are included in settlement if applicable.
Predict whether the combined number of goals scored by both teams will be Over or Under a specified threshold. All goals scored during regular time are counted. If the match goes to extra time, goals in extra time are included. If the match is decided by penalty shootout, the shootout does not count toward the goal total (only regulation and extra time goals count).
If a match is abandoned after at least 40 minutes of regular play, all goals scored to that point count toward the total. If abandoned before 40 minutes, the market is void and stakes returned. If the match format is changed after betting, the market is void. If the total goals equals the line exactly, a push occurs and stakes are refunded per applicable house rules.
Predict the match outcome based on the half-time score only (first 30 minutes of a standard 60-minute match). Settlement is based on the score at the official half-time whistle. The half-time winner is the team with the higher score at the interval. Draw, home win, or away win options are typically offered. Only the first half counts; the second half result is irrelevant.
If a match is abandoned before the half-time whistle, the Half Time Result market is void and stakes returned. If the match format is changed (e.g., shorter or longer halves), the adjusted half-time point is used for settlement. Official half-time scores are definitive. If the half-time score is tied, the draw option settles as a winner.
Predict the goal difference between the winning and losing teams at the end of the match. Options typically range from specific margins (e.g., 1 goal, 2 goals, 3+ goals) to broader ranges. Settlement is based on the final goal differential: the winning team's goals minus the losing team's goals. If the match is a draw, the draw option settles as a winner.
If a match is abandoned after at least 40 minutes, the margin at that point is used. If abandoned before 40 minutes, the market is void and stakes returned. Extra time and penalty shootout goals (if applicable) are included in the margin calculation. If the match is decided by penalty shootout after extra time remains tied, the margin is zero (draw). Official final scores are definitive.
Predict the winner of an esports match. Settlement is based on the team or player who wins the required number of games/maps according to the match format (best of 1, best of 3, best of 5, etc.). The competitor that first reaches the winning threshold of game/map victories is declared the match winner. Official tournament records, broadcast confirmation, and official esports organization announcements are used for settlement.
If a match is postponed and rescheduled within 48 hours, bets remain valid. If postponed beyond 48 hours or cancelled entirely, all Match Winner bets are void and stakes returned. If a team forfeits or is disqualified after at least one map is completed, the opposing team is settled as the winner. Forfeiture before any map starts results in void bets and stakes returned. Technical issues that are resolved without match restart do not affect settlement.
Predict the winner of a specific map/game within a match. Settlement is based on the team that wins that individual map according to the game's rules. Different esports titles have different victory conditions (in CS2, first team to 13 rounds; in Valorant, first to 13 rounds; in League of Legends, first to destroy the opponent's nexus, etc.). Official in-game scoring and broadcast records determine settlement.
If a map is abandoned or cancelled and not replayed, Map Winner bets on that map are void and stakes returned. If a map is replayed due to technical issues, the result of the restarted map is used for settlement. If a match ends before a designated map is played, bets on unplayed maps are void and stakes returned. Official tournament records are definitive for settlement.
Predict the match result after applying a map-count handicap. For example, "Team A -1.5" means Team A must win by at least 2 maps. Settlement is based on the final map scoreline adjusted by the handicap. If Team A wins 2-0 on a -1.5 handicap, the adjusted score becomes 2 - 0 - 1.5 = 0.5, settling as a win. Various handicap levels reflect perceived skill differences between competitors.
If a match is abandoned after at least one map is completed, the handicap is applied to the maps played to that point. If abandoned before any map is complete, the market is void and stakes returned. If the entire match is cancelled, Map Handicap bets are void. A push (exact handicap result) results in a stake refund where applicable. The handicap line is set prior to match start.
Predict whether the total number of maps played will be Over or Under a specified threshold. For example, in a best-of-3 format won 2-0, the total is 2 maps. If won 2-1, the total is 3 maps. The operator sets the O/U line prior to match commencement. The possible totals depend on the match format (best of 1 = 1 map, best of 3 = 1-3 maps, best of 5 = 1-5 maps, etc.).
If a match is abandoned after at least one map is completed, the maps played to that point count toward the total. If abandoned before completion, settlement is based on partial play. If the entire match is cancelled, the Total Maps O/U market is void and stakes returned. If the total equals the line exactly, a push occurs and stakes are refunded per applicable house rules.
Predict which team will score the first kill/blood (the first elimination of an opponent) in a map. Settlement is based on the in-game event log and official broadcast confirmation showing which team achieved the first kill. This market is specific to games with individual player eliminations (e.g., CS2, Valorant, League of Legends, Dota 2). The kill must be registered in-game and visible in official statistics.
If a map is restarted due to technical issues, the first blood of the restarted map is used for settlement. If a map is abandoned before any kill occurs, the First Blood/Kill market is void and stakes returned. Official in-game records and broadcast commentary are used to confirm the first kill. Player/team names and account confirmation validate the kill attribution.
Predict outcomes of game-specific events unique to individual esports titles. Examples include: Valorant (First Spike Plant), League of Legends (First Baron, First Dragon), Counter-Strike (First Bomb Plant), Dota 2 (First Roshan Kill), and team-specific performance metrics. Settlement is based on official in-game events, broadcast records, and tournament-provided statistics. Each game has its own ruleset and victory conditions reflected in these markets.
Game-specific markets are defined by the tournament and game mechanics at the time of match scheduling. If a specific objective is not reached during a map (e.g., Baron is not defeated), that market is void and stakes returned. If a map is restarted, settlements based on the restarted map's outcomes are used. Official game clients and broadcast feeds provide definitive records for settlement of game-specific markets.
Predict the winner of an entire esports tournament. Settlement is based on the team or player who wins the final match of the tournament as officially declared by the tournament organizer. All qualifying rounds, group stages, playoffs, and finals are included. Only the tournament champion (final match winner) is settled as a winner of Outright bets.
If a team withdraws before their first match, bets on that team are void and stakes returned. If withdrawal occurs after the first match is played, bets are lost. If the entire tournament is cancelled, all Outright bets are void and stakes returned. If the tournament structure is significantly altered (e.g., reduced field, format change), existing bets remain valid under the new structure. Official tournament announcements are definitive for settlement.
Selection must finish first to win. In the event of a dead heat between two or more selections, stake will be divided by the number of selections that dead heat and settled at the full odds. Non-runners are treated as losers. If a race is abandoned before the starting signal, all bets are void. In the event a race is declared void after the starting signal, bets on Win markets are void.
Consists of two equal bets: a Win bet and a Place bet. The winning odds for the Place part are determined by the number of runners in the race and published place odds at the time of bet placement. For races with 5-7 runners, place odds are 1/4 of the winning odds; for 8+ runners, 1/5 of winning odds. Settlement is determined independently for Win and Place elements.
Bets placed before the final declaration stage, typically used for major races like the Prix de l'Arc de Triomphe or the Grand National. Non-runners forfeit the entire stake. Rule 4 deductions apply if a horse is withdrawn after declarations close. These bets cannot be withdrawn once placed. Settlement is at the odds taken at the time of the bet.
Applies to non-winners in races where a horse is withdrawn after declarations have been made. Deductions vary: if 2-4 non-runners, 5p in €1 deduction; if 5-7 non-runners, 10p deduction; if 8+ non-runners, 15p deduction. These deductions reduce the stake value of the bet proportionately. Exception: if the withdrawal occurs in the parade ring immediately before the race, full odds apply.
When two or more selections tie for first place, the stake is divided equally by the number of selections involved in the dead heat, and the bet is settled at the full odds. For example, in a two-way dead heat, winning stake is divided by two. This applies across all betting markets including Win, Each Way, and Forecast bets.
Forecast requires predicting the first two runners in the correct order. Tricast requires predicting the first three runners in correct order. Dead heats apply; if two selections dead heat for first place in a Forecast, the stake is divided equally. Permutations and combinations can be selected to cover multiple outcomes. Bets are void if either the starting signal is not given or if there are fewer than three declared runners (for Tricast).
Selection must finish first. Non-runners are losers. If the race is abandoned before the first scheduled start time, all bets are void. If the race is abandoned after the first scheduled start but before the actual start, bets are void. Dead heats are divided equally among the dead heat selections and settled at full odds.
Two equal bets: Win and Place. Place odds are typically 1/4 of the Win odds in most European greyhound racing. The Place bet is settled independently from the Win bet. Consists of two separate wagers; both may win, one may win, or both may lose depending on the selection's finishing position.
Forecast: predict first and second place in correct order. Tricast: predict first three places in correct order. Settlement applies dead heat rules proportionally. Permutations and combinations available. If fewer than three starters in race, Tricast bets void. Forecast bets void if fewer than two starters.
Betting on which trap number wins the race. Bets are void if the scheduled race is not run from the planned trap configuration. If a trap is scratched and redistributed, settlement remains on the actual finishing positions regardless of trap reallocation. Dead heats apply proportionally when two or more trap numbers finish tied for first place.
If a declared greyhound does not run, Win and Forecast bets on that selection are losers. Each Way bets: if the non-runner was selected as the primary choice, the entire bet is lost. Place bets on non-runners are void. All bets involving a non-runner in Forecast or Tricast combinations are losers.
Selection must finish first in the designated event. If an athlete is disqualified, their bet is lost. If the event does not take place on the scheduled date, bets are void unless rescheduled and completed within 48 hours. In track events, times recorded are official regardless of wind speed. Dead heats are divided equally if two athletes cross the finish line simultaneously.
Bet on which of two named athletes will finish higher in the same event. If one athlete is disqualified or withdrawn, the other is declared the winner. If both are disqualified or neither competes, bets are void. Dead heats result in the stake being divided equally and returned at full odds. The market is determined by official results only.
Betting on whether an athlete wins a medal (gold, silver, or bronze) in a specified event. Bets are void if the event is cancelled or not completed within 48 hours of the scheduled start. Dead heats for medal positions: if two athletes dead heat for a medal, both are considered medal winners. Non-starters forfeit the stake.
Betting on whether a world record will be set in the designated event during a championship. Settlement based on official governing body (IAAF/World Athletics) confirmation. Indoor and outdoor records are considered separately. If the event is cancelled or not completed, bets are void. The record must be ratified by the relevant authority for settlement.
Selection must touch the wall first in the designated swim event. If a swimmer is disqualified for false start or technique violation, their bet is lost. Dead heats occur when swimmers touch the wall simultaneously; stakes divided equally. If the event is cancelled or not completed on the scheduled date, bets are void unless rescheduled within 48 hours.
Betting on whether a swimmer wins a medal (gold, silver, bronze) in a specified event. Bets void if event cancelled or not completed within 48 hours of scheduled start. Disqualifications result in loss of medal bet. Dead heats for medal positions: if two swimmers dead heat for a medal, both are considered medal winners and bets are divided.
Betting on whether a world record will be set in the designated event. Settlement based on official FINA (now World Aquatics) records. Pool course records (25m vs 50m) are separate markets. Record must be ratified by the governing body. If event cancelled or not completed, bets void. Times include disqualifications that affect the record (i.e., if winner disqualified, bet loses).
Selection must achieve the fastest time in the designated alpine skiing, cross-country skiing, or snowboarding event. Results based on official timing. Disqualifications result in loss of bet. If the event is cancelled or not completed on the scheduled date, bets are void unless rescheduled within 48 hours. Dead heats: if two athletes record identical times, stakes divided equally.
Predict which of two named athletes finishes higher in the same event. Determined by official placement. If one athlete is disqualified or non-starts, the other wins. If both disqualified or both non-start, bets void. Dead heats: if athletes record same time, stake divided and returned at full odds. Settlement based on final official standings.
Betting on whether an athlete wins any medal in the designated event. Disqualification = bet lost. Bets void if event cancelled or not completed within 48 hours. Dead heats for medal positions: if two athletes dead heat for medal place, both are considered medal winners and bets divided equally at full odds.
For biathlon events (skiing + shooting), settlement based on final official times including all penalties. If athlete does not complete the race, bet is lost. Shooting penalties that affect standings determine the winner. For ski jumping and cross-country, settlement on official times/distances. If an event has multiple runs (slalom), winner determined by combined times across all runs as per official rules.
Bet on which team wins the match. Determined by highest score at full-time. If the match is not played or is abandoned, bets are void. If the match goes to extra time, settlement is on the final score including extra time. A tie is offered as a separate market option; if neither team is backed and a tie occurs, both are losers.
Bet on whether a team wins by more or less than a specified points margin. The line is set at halftime and may be updated. If match abandoned after commencement, bets are void. Settlement on full-time score. If the margin exactly matches the line, bets are typically void (push) depending on the line configuration. Extra time included in settlement.
Bet on whether the combined points of both teams will be over or under a specified total. Settlement on combined final score including extra time. If match abandoned, bets void. If the exact total matches the specified line, bets void (push). Points awarded: 6 for a goal, 1 for a behind. Only full-time score counted.
Predict the exact margin of victory (e.g., 1-5 points, 6-10 points, etc.). Settlement on final full-time score. If match abandoned, bets void. The winning team's score minus the losing team's score determines the margin. Multiple margin bands offered; only one can win.
Bet on which player will score the first goal in the match. A goal is worth 6 points. Behinds (1 point) do not count. If the selected player is substituted or does not play, bet is lost. If match abandoned before a goal is scored, bets void. Settlement on official scoresheet showing player names and order of scoring.
Bet on which team wins the match (Gaelic Football or Hurling). Settlement on highest score at full-time. If match abandoned, bets void. Extra time, if played, is included in settlement. A draw is offered as a separate outcome. Scoring: in Gaelic Football, 3 for a goal, 1 for a point; in Hurling, 3 for a goal, 1 for a point. Only full-time score counted.
One team receives a handicap (e.g., +6 points) applied to their final score. Settlement determined by the adjusted score. If the adjusted score results in a tie, bets are void (push). Match must be completed for bets to stand. Handicap line is set and published before the match begins and cannot be changed.
Bet on whether combined points of both teams will be over or under a specified total. In Gaelic Football: goals (3 points) plus points (1 point each). In Hurling: goals (3 points) plus points (1 point each). Settlement on combined final score. If exact total matched, bets void (push). Match must complete.
Predict which player/team wins the match. Match format typically best-of-three sets (first to 21 points wins a set, must win by 2). If match is abandoned or not completed, bets void. If a player retires due to injury before the match conclusion, the opponent is declared the winner and bets settle accordingly. Walkovers are treated as wins.
One player/team receives a handicap (e.g., -1 set, meaning they start with a one-set deficit). Determine winner based on adjusted set count. If match abandoned, bets void. If adjusted score is tied after settlement, bets void (push). Handicap applied to final set count at match conclusion.
Bet on combined points in a specified set or entire match. Settlement on combined scores of both players/teams. If match abandoned or match does not reach the specified set, bets void. Bets must specify which set or if entire match. If exact total matches line, bets void (push).
Predict match outcome: Home win, Away win, or Draw. Settlement on score at full-time. If match abandoned before completion, bets void. If match goes to extra time and/or penalties, settlement includes those scores. A draw is a separate outcome option. Only full-time score determines the result unless extra time/penalties are required for tournament advancement.
Bet on combined goals scored by both teams: over or under a specified total. Settlement on combined final score. If exact total matched, bets void (push). Match must be completed for bets to stand. Extra time goals included if played. Own goals counted as goals for the opposing team.
One team receives a goal handicap (e.g., -1 goal). Settlement determined by adjusted score. If adjusted score is a draw, bets void (push). Match must complete. Handicap applied to final full-time score and any extra time if applicable.
Predict match outcome: Home win, Away win, or Draw. Settlement on final score at end of fourth quarter. If match abandoned before completion, bets void. Overtime and/or penalty shootout scores included if required. A draw is offered as a separate outcome. Only official final score counts.
Bet on combined goals of both teams: over or under specified total. Settlement on combined final score. If exact total matched, bets void (push). Match must be completed. Overtime goals included if played. Own goals count as goals for the opposing team.
One team receives a goal handicap (e.g., -2 goals). Settlement determined by adjusted final score. If adjusted score is a draw, bets void (push). Match must be completed for bets to stand. Handicap applied to the final fourth quarter score.
Predict which team wins the match. Settlement on highest points at full-time. If match abandoned, bets void. Kabaddi is played in halves; full-time score determines the winner. A draw can be a separate outcome. Points awarded for successful raids and tackles.
Bet on combined points of both teams: over or under a specified total. Settlement on combined final score. If exact total matched, bets void (push). Match must complete. Points awarded for raid touchdowns and tackle points only.
One team receives a point handicap (e.g., -3 points). Settlement determined by adjusted final score. If adjusted score is tied, bets void (push). Handicap applied to full-time score. Match must be completed.
Predict which team wins the match. Settlement on highest score at full-time (60 minutes). If match abandoned, bets void. Extra time if required is included in settlement. A draw can be offered as separate outcome. Only points scored from goals count.
Bet on combined points of both teams: over or under a specified total. Settlement on combined final score. If exact total matched, bets void (push). Match must be completed. Extra time included. Own goals count as points for the opposing team.
One team receives a point handicap (e.g., -4 points). Settlement determined by adjusted final score. If adjusted score ties, bets void (push). Handicap applied to full-time score. Match must be completed.
Predict which team wins the match. Settlement on highest score at full-time. If match abandoned, bets void. Overtime if required is included. A draw can be offered as separate outcome. Each goal worth 1 point. Settlement based on official scoreboard.
Bet on combined goals of both teams: over or under a specified total. Settlement on combined final score. If exact total matched, bets void (push). Match must complete. Overtime goals included. Own goals count for opposing team.
One team receives a goal handicap (e.g., -3 goals). Settlement determined by adjusted final score. If adjusted score ties, bets void (push). Handicap applied to full-time score. Match must be completed.
Predict which player/team wins the match. Settlement on final agreed score. Format may be determined by number of ends (fixed or first to X points). If match abandoned before completion, bets void. Only completed matches settle. Settlement based on official scorecard.
One player/team receives a point handicap applied to their final score. Settlement determined by adjusted score. If adjusted score ties, bets void (push). Handicap applied before final score is established. Match must complete.
Bet on combined points of both players/teams or total number of ends played. Settlement on combined final score (if points) or total ends completed. If exact total matched, bets void (push). Match must be completed. Format-dependent markets may specify points or ends.
Predict match outcome: White wins, Black wins, or Draw. Settlement on final official match result. If match abandoned, bets void. A draw by agreement or stalemate is settled as a draw. Match must be played with official FIDE time controls or agreed rules. Only completed games count.
Bet on total number of games completed in a series or total moves in a single game. Settlement on official match records. If match abandoned, bets void. For series, only completed games counted. For single game, moves counted until checkmate/resignation/draw declared.
Bet specifically on whether the match/game will end in a draw. Settlement on official result. Draws include stalemate, threefold repetition, insufficient material, 50-move rule, or agreement. Match must be completed. FIDE rules govern the result.
Predict which team wins the match. Settlement on highest runs/score at full-time (typically 9 innings). If match abandoned, bets void. Extra innings if required are included. A draw can be offered as separate outcome. Only official final score counts.
One team receives a run handicap (e.g., -2 runs). Settlement determined by adjusted final score. If adjusted score ties, bets void (push). Handicap applied to full-time score. Match must be completed.
Bet on combined runs of both teams: over or under a specified total. Settlement on combined final score. If exact total matched, bets void (push). Match must complete. Extra innings included. Each run counted individually.
Predict match outcome: Home win, Away win, or Draw. Settlement on score at full-time. If match abandoned, bets void. Overtime and/or penalties included if required. A draw is separate outcome. Only official final score counts.
Bet on combined goals of both teams: over or under specified total. Settlement on combined final score. If exact total matched, bets void (push). Match must complete. Overtime goals included. Own goals count for opposing team.
One team receives a goal handicap (e.g., -1 goal). Settlement determined by adjusted final score. If adjusted score ties, bets void (push). Handicap applied to full-time score. Match must complete.
Predict match outcome: Home win, Away win, or Draw. Settlement on score at full-time. If match abandoned, bets void. Overtime and penalties included if required. A draw is separate outcome. Bandy is played on ice with a small ball and curved sticks; settlement based on official final score.
Bet on combined goals of both teams: over or under specified total. Settlement on combined final score. If exact total matched, bets void (push). Match must complete. Overtime goals included. Own goals count for opposing team.
One team receives a goal handicap (e.g., -2 goals). Settlement determined by adjusted final score. If adjusted score ties, bets void (push). Handicap applied to full-time score. Match must complete.
Rider with the most points across all heats wins the event. Settlement on official final standings. If an event is abandoned or cancelled, bets void. If a rider does not start, their bet is lost. Bets settled on the points system used in the specific competition (typically 3 points for 1st, 2 for 2nd, 1 for 3rd in each heat).
Predict which of two riders will accumulate more points in the event. Settlement on total points for each rider across all heats. If one rider does not start, the other is declared winner. If both do not start, bets void. Determined by official final standings.
Predict which rider wins a specific heat (race within the event). Settlement on official result of that heat. If heat is abandoned or not run, bets void. If a rider does not start the heat, their bet is lost. One rider must finish first to win the heat.
Surfer with the highest score across the event wins. Settlement on official judges' scores and final event standings. If event cancelled or not completed, bets void. If surfer does not compete, their bet is lost. Determined by WSL (World Surf League) or relevant governing body rules.
Predict which surfer wins a specific heat (round). Settlement on official judges' scores for that heat. If heat is cancelled or not completed, bets void. If surfer does not compete in the heat, their bet is lost. Highest score in the heat wins.
Predict which of two surfers will finish higher in the event. Settlement on final event standings. If one surfer does not compete, the other is declared winner. If both do not compete, bets void. Determined by official event results and judge scores.
Boat that crosses the finish line first in a single race wins. Settlement on official finish order. If race is abandoned or cancelled, bets void. If yacht does not start, their bet is lost. In fleet racing, the boat with the lowest time wins. Protest decisions by race officials are final.
Boat with the best overall score across all races in a regatta (series of races). Settlement on official final standings after all races completed. If regatta abandoned or not completed, bets void. Points calculated by organizing authority rules; lowest total score wins.
Predict which of two boats finishes higher in a race or regatta. Settlement on official results. If one boat does not start, the other is declared winner. If both do not start, bets void. Determined by official standings or finish order.
Boat crew that crosses the finish line first in the designated event (final race) wins. Settlement on official finish order. If event is abandoned or cancelled, bets void. If crew does not compete, their bet is lost. Regatta formats may include heats and finals; bets specify which race.
Betting on whether a crew wins a medal (gold, silver, bronze) in a specified event. Bets void if event cancelled or not completed within 48 hours. Disqualifications result in loss of bet. Dead heats for medal positions: if two crews dead heat for a medal, both are considered medal winners and bets divided.
Predict which player wins the match. Typically best-of-five games (first to 11 points wins a game, must win by 2). If match is abandoned, bets void. If a player retires due to injury before completion, the opponent is declared winner. Walkovers are treated as wins.
One player receives a game handicap (e.g., -1 game). Settlement determined by adjusted final game count. If adjusted score ties, bets void (push). Match must complete. Handicap applied to final game count at match conclusion.
Bet on combined points in a specified game or entire match. Settlement on combined scores of both players. If match abandoned or match does not reach specified game, bets void. If exact total matched, bets void (push). Must specify which game or entire match.
Horse must finish first. Non-runners are losers. If the race is abandoned before the starting signal, all bets are void. If race is declared void after the starting signal, bets are void. Dead heats: stake divided equally by number of dead heat selections and settled at full odds.
Two equal bets: Win and Place. Place odds determined by number of runners (typically 1/4 of Win odds for 5-7 runners, 1/5 for 8+ runners). Settlement independent for Win and Place elements. Non-runners forfeit entire stake.
Predict first and second place in correct order. Dead heat rules apply proportionally: if two horses dead heat for first, stake divided equally. Permutations and combinations available. Bets void if fewer than two starters. Settlement on official result.
Predict which player wins the match. Format typically best-of-series (e.g., first to 6 frames). If match is abandoned before completion, bets void. If a player retires due to injury or equipment failure before match conclusion, opponent is declared winner. Settlement on official match result.
One player receives a frame handicap (e.g., -1 frame). Settlement determined by adjusted final frame count. If adjusted score ties, bets void (push). Match must be completed. Handicap applied to final frame count.
Bet on total number of frames played in the match: over or under a specified number. Settlement on total frames completed. If exact total matched, bets void (push). Match must be completed for bets to stand. Frames only count if completed.
Predict which nominee will win a specified award (e.g., Best Actor, Best Film, Grammy). Settlement on official award ceremony results announced live. If ceremony is cancelled, bets void. If nominee is ineligible and removed before voting, bets on that nominee lost. Determined by official voting results only.
Predict the winner or outcome of reality television shows (e.g., singing/dancing competitions, survival shows). Settlement on official broadcast results. If participant is disqualified or removed, their bet is lost. If show is cancelled, bets void. Determined by official voting or judges' decisions announced on air.
Various entertainment-related bets including TV ratings, movie box office performance, album chart positions, celebrity news events. Settlement based on officially published figures from relevant charts or authorities (e.g., Billboard, Box Office Mojo, Nielsen ratings). If data source discontinues or changes methodology, settlement determined by closest comparable official source.
Predict which candidate or party wins the specified election. Settlement on official results announced by relevant electoral authority. If election is postponed or cancelled, bets void. If candidate withdraws before voting, their bets lost. Settlement determined by electoral commission's official declaration of results.
Predict who will become the next leader of a political party or government. Settlement on official announcement of the leader by the relevant party or constitutional authority. If selection is cancelled or postponed indefinitely, bets void. If the selected person dies or becomes incapacitated before assuming office, bets lost.
Predict the outcome of a referendum vote (Yes/No or similar). Settlement on official results declared by the relevant electoral authority. If referendum is cancelled or postponed indefinitely, bets void. If referendum is held but result contested and challenged in courts, settlement determined by the final official result after all challenges resolved.
⚖️ Legal & Compliance
Terms and Conditions
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